Okay, new update.
Attempts at making Greeneyes use the spin key to double jump have been futile, as the whirlwind shield overrides the jump with a shorter one, and I cant do anything to override the whirlwind shield whatsoever. Another time, perhaps.
But for now, Greeneyes can uncurl from a roll by pushing the spin key. He can technically run on water with speed shoes now, but only if the water's surface is within stepping range. So basically, never outside of GFZ1. Feh. I'll probably update Greeneyes some more later.
Attempts at making Greeneyes use the spin key to double jump have been futile, as the whirlwind shield overrides the jump with a shorter one, and I cant do anything to override the whirlwind shield whatsoever. Another time, perhaps.
But for now, Greeneyes can uncurl from a roll by pushing the spin key. He can technically run on water with speed shoes now, but only if the water's surface is within stepping range. So basically, never outside of GFZ1. Feh. I'll probably update Greeneyes some more later.