I have a poly reduction tool so for me polycount doesn't matter in terms of playability, however there would be much rejoicing should srb2 be able to carry a higher limit for tris and verts.
Oh please, can you tell me what program do you use for poly reduction? Blender is not working anymore (for unknow reason).
Wouldn't models with higher polycount cause more lag?
Blender is actually the one I use :P. By not working anymore, do you mean it worked for you then stopped working?
Actually I mean when I open Blender, the interface is all screwed up and all the text is invisible.
Oh, thats odd. Well if you need any models' polycount reduced, you could send me a copy of it and I'll reduce it for ya.
Hey, that's my job! Well, if you mean Classic Sonic from Sonic Generations, that is. If you do, then that's my job. But he hasn't replied to my question(s?) yet, so I haven't started. Edit: Plus I'll probably get beat to it, since I work slowly when I spend most of the time playing SRB2. And I don't mind someone else doing it, either. :PVirtual, 2.1.7 has the poly count completely doubled! Are you going to be animating the Sonic Next Gen model?
Hey, that's my job! Well, if you mean Classic Sonic from Sonic Generations, that is. If you do, then that's my job. But he hasn't replied to my question(s?) yet, so I haven't started. Edit: Plus I'll probably get beat to it, since I work slowly when I spend most of the time playing SRB2. And I don't mind someone else doing it, either. :P
So you mean the Modern Sonic he already has? "Sonic Next Gen" is not very specific...I said Sonic Next Gen.
So you mean the Modern Sonic he already has? "Sonic Next Gen" is not very specific...
That was actually what I thought of "Sonic Next Gen" as, but I also thought it couldn't be that, since everyone seems to think it's the worst official Sonic game that has been made. What's bad about sneaking through loops?Sonc Next Gen is specific to many other people.
Sonic '06.