...Did you write your scores in invisible ink?
edit: posts like these look really stupid after the posts in question get fixed :/
edit: posts like these look really stupid after the posts in question get fixed :/
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It takes all of 15 seconds to get to that room, and there's nothing along the way that would feasibly kill you. All that putting a starpost there would accomplish is preventing you from trying the other path to see if you do can do better on it instead... not what I'd call an excellent candidate.At least throw some more star posts in there somewhere...one excellent place would have been just before the moving platforms with the spiked undersides.
There are no pits that are entirely inescapable anywhere in the level. In the off-chance they were one-way, you were supposed to move forward from there, not backward, and generally they have rings indicating you to jump down into them. The only one that is inescapable immediately teleports you out of it when you fall into it.Lightless Labyrinth Zone by, ShadowHog - 0/10
Please tell me this was a joke. I'm guessing it was, but I must ask just to be sure. On the off-chance it's not, let me give you a serious critique. This level is absolutely horrible, to the point that I could not finish it. It takes about ten seconds before the gimmick gets old, and twenty seconds before you start grinding your teeth. At one point, I fell into a pit that I couldn't see and had to climb out as Knuckles because I had no idea how else to escape. At other points, those enemies with the glaring eyes flew into me from nowhere. Yuck, yuck, yuck.
I should note that at no point does the stage require you to use the spindash, so this is a case of the player doing it wrong. That being said, the segment you refer to is, well within the theme of the stage, considerably difficult, and definitely not easy for the more novice of players. HOWEVER, it is also a completely optional obstacle as it's only one of the two choices presented right at the start of the stage, so it's not such a brick wall as you're describing it.Azure Temple - 7/10
It's hard, but it's not that fun. It makes extremely difficult challenges and not give
you a checkpoint so you just fall into a pit and have to try again. Egg Rock did
challenge right, here it's jumping to a platform with a spindash and a thok and
hope you land on it, then doing that again for a checkpoint.
I should note that at no point does the stage require you to use the spindash, so this is a case of the player doing it wrong. That being said, the segment you refer to is, well within the theme of the stage, considerably difficult, and definitely not easy for the more novice of players. HOWEVER, it is also a completely optional obstacle as it's only one of the two choices presented right at the start of the stage, so it's not such a brick wall as you're describing it.
Amen to that. When beta testing the stage, I pointed this out but couldn't convince him to remove it. Maybe you can.B) Halfway through the right hand path, in the large room full of Buzz which do nothing to mess you up, there's one loner right at the top of the last jump that serves no other purpose than to kill the unaware player the first time he gets there. It's dumb and makes it the air bubble patch there useless because you can't use it until you kill the Buzz, breathing the bubble in the process.
I knew somebody would bring up the word "cheap" in the context of this stage, so let me ask you this: What does "cheap" mean to you? I consider a challenge to be cheap when a) it doesn't give me enough time to react to it or b) I can't reasonably be expected to know what to do. An example of a) would be the crumbling platforms in Industrial Valley. I don't know that they will crumble until I step on them and inevitably die. An example of b) would be the underwater white liquid portions of Chemical Facility 2. I have no way of knowing how the physics change in white liquid until I try it out, and since there's a death pit right in front of you, jumping may result in death. Now while Azure Temple is brutally difficult, I can think of only two isolated instances where it's cheap, one of which I quoted above and the other of which I will mention in my review. Are you sure you're not just confusing "cheap" with "too difficult for me to enjoy"? Which is a perfectly valid opinion, but it gives a very signal to the level designer: The former means there is a flaw with the level's design that can be fixed, the latter means that it's a matter of personal preference that can't be changed.Azure Temple Zone, by Mystic & Prime 2.0 - 4/10
Unfortunately, too cheap to be fun.
Why are you all praising Lightless Labyrinth so much? It's just one gimmick slightly enhanced as you go through the level. It's creative, but it really gets old.
I thought you people hated Tortured Planet for being a gimmick fest.
We hated Tortured Planet for being an awful gimmick fest, among other things. Lightless Labyrinth Zone has quite a few issues, but I'd certainly pick that over anything TP has.
Now this is interesting. Mind giving some examples?CoatRack needs to learn a little from it in Chemical Facility. Though instead of doing hard things, CoatRack tends to put one easy gimmick forth and then abolish it with no further development.