No, that's not the problem.Haha, its possible. It just takes lots of skill to make it. But most of the tracks on F-Zero GX are impossible to make, not all.
The problem is that F-Zero GX makes gravity bend over backwards like its bitch, while SRB2's whole engine is designed to only handle gravity that heads straight down. It's the same reason slopes don't exist; supporting all those weird angles would turn the already high number of sprites a character takes into the realm of absurd.
Also, the whole concept of ports irks me slightly, since those maps are made for a completely different engine than SRB2Kart's. Why not spend the time making something designed for our physics instead?
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