Finally
Red House by Ice - Good idea, decent execution, nice little side story. I liked the sector light scenery too. 7/10
Personally, I wish I saw new textures or other little references(maybe I didn't look hard enpugh), but your map is fine how it is.
Pipe Towers - It was alright, I thank you for using a mario theme in a real singleplayer map. I felt the spacing in the level was just a bit too tight. Overall it was a decent level 6/10
Aquatic Temple - Very hard difficulty, it's not that it's impossible, it's just that when you're playing another person's level you kinda need to make it more obvious about what the player is supposed to do, I couldn't figure out what to do in time before drowning.
4/10
Midnight Pass Zone - Well done sunny sonic level with a nice "gotta escape" part. It was nice overall but I couldn't really pass that water rising too easily, I missed a jump and I was nearly dead. Not much I can really critique, it plays how it was intended to.
7/10
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Sonic Dumbventure - Volume 1: Donkey Kracken's Disasterous Quest: by D00D64
This is the exact opposite of what I expect from SRB2's level design contest.
Completely different Atmosphere, attention to detail, creativity in just the concepts alone(Really cool looking text in the air, floating water that makes everything black and white when you look inside it? COOOOL). Plus a bunch of Custom sprites, textures, music, and other stuff that does not just look and act like a redesign of the same basic Sonic checker patterns, simple enemies, or dancing flowers.
This thing is full of hilarious jokes, and there was a lot more put into this than just getting cheap laughs - the entire thing was full of creativity and personality.
10/10
This is the kind of stuff I wish I saw more.
Red House by Ice - Good idea, decent execution, nice little side story. I liked the sector light scenery too. 7/10
Personally, I wish I saw new textures or other little references(maybe I didn't look hard enpugh), but your map is fine how it is.
Pipe Towers - It was alright, I thank you for using a mario theme in a real singleplayer map. I felt the spacing in the level was just a bit too tight. Overall it was a decent level 6/10
Aquatic Temple - Very hard difficulty, it's not that it's impossible, it's just that when you're playing another person's level you kinda need to make it more obvious about what the player is supposed to do, I couldn't figure out what to do in time before drowning.
4/10
Midnight Pass Zone - Well done sunny sonic level with a nice "gotta escape" part. It was nice overall but I couldn't really pass that water rising too easily, I missed a jump and I was nearly dead. Not much I can really critique, it plays how it was intended to.
7/10
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Sonic Dumbventure - Volume 1: Donkey Kracken's Disasterous Quest: by D00D64
This is the exact opposite of what I expect from SRB2's level design contest.
Completely different Atmosphere, attention to detail, creativity in just the concepts alone(Really cool looking text in the air, floating water that makes everything black and white when you look inside it? COOOOL). Plus a bunch of Custom sprites, textures, music, and other stuff that does not just look and act like a redesign of the same basic Sonic checker patterns, simple enemies, or dancing flowers.
This thing is full of hilarious jokes, and there was a lot more put into this than just getting cheap laughs - the entire thing was full of creativity and personality.
- I wasn't playing another repetitive SRB2 level, I was playing YOUR level.
- It was totally immersive - I never even knew cutscenes could be done that well
- You made a new kind of level experience, no....level FORMAT, for this game that I never even thought was possible.
10/10
This is the kind of stuff I wish I saw more.
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