Boohoo, Paper Mario effect! :(
The thing is, some people actually prefer software mode in SRB2 over OpenGL. And there's at least 50% (if not 75%) of them who do.
Then why doesn't the team just go OGL-exclusive? There's literally nothing positive to say about software mode anymore after seeing this mod (And XSRB2).
Software mode is now useless.That's called Billboarding IIRC, and Kalaron said he's taking care of that.
gl_filtermode nearest? Can't you replicate the look of software accurately within OpenGL with that simple command?
I just liked Software better only because OpenGL was broky. But since Kalaron has fixed it, the only thing Software has over OpenGL is the colormap rendering. :PThe thing is, some people actually prefer software mode in SRB2 over OpenGL. And there's at least 50% (if not 75%) of them who do..
Only closer? All we literally need now is the fixed billboard effect man! :PWell, the number one reason why people prefer Software is because OpenGL is not finished. This mod brings it a whole lot closer.
Impossible to do properly is the key word. An excellent effort here at making ZDoom-like slopes, but if you want to go full monty you're going to hit a wall real fast. If we added them to SRB2, we wanted them to be done properly...which involves rewriting nearly everything.
May I ask why I can't launch it in software mode? My computer isn't exactly a powerhouse and 5 fps in ogl mode is not cool :(
Slopes hate software mode.
This mod is OGL only.
Type in -software on the parameter. The slope's physics still work, they're just rendered as an intangible FOF.May I ask why I can't launch it in software mode? My computer isn't exactly a powerhouse and 5 fps in ogl mode is not cool :(
Type in -software on the parameter. The slope's physics still work, they're just rendered as an intangible FOF.
By the way, OpenGL windowed mode doesn't work unless I use a resolution that's bigger than my screen. Support for 640x400 window please? :x
srb2cb.exe -win
vid_mode <number>
o____O'Boohoo, Paper Mario effect! :(
*cough*"Mult-character MD2's"
ITS ABOUT TIME!
hehe..."Mult-character MD2's"
ITS ABOUT TIME!