Some (not all) of these bug reports have been noted and fixed. Progress has been slowing down due to personal affairs (School, etc) but this one project of mine isn't quite dead yet.
*add bomberman as a playable char
*fix the glitch of starting on a wall
*add ring moniters but make them inside of blocks and look like hearts
*fix the glitch of the always running mystery powerup to max out the speed and disable standing
*add some sort of boss
*make the intro more bomberman-friendly
*disable knuxs ablity to break thrugh blocks
*make the first level passable
P.S. is this a beta?
To answer your problems respectively:
* Bomberman as a playable character will probably not come for a while. Take into the consideration the number of sprites are in the Sonic, Tails and Knuckles player files. Quite a lot!
* The "Glitch" of starting on a wall is not a glitch. It was meant to be for developmental purposes. Also the fact that Multiplayer is my main concern for this project.
* It's hard to max out the speed of a player and disable standing at the same time. The code for controlling a player isn't as easy to work with as one might think. How it works currently was through trial and error to make sure you don't give yourself a consistency failure (As strange as this sounds, it's true).
* There is already a boss coded in, however it's not used currently. It replaces GFZ3's boss so if anyone wants to test it, place the Eggman mobj in a map (no deaf flags) and go nuts.
* Making the intro more Bomberman friendly is also going to take some time. This is more likely to not happen in comparison to the character.
* Knuckles' abilities to break through blocks has already been fixed. It was a simple oversight I forgot to check during testing.
* The current levels are driven for multiplayer use only. Eventually, I plan to make a map or two for single player use. For now, you guys will just have to make deal with what you currently have. Sorry!
EDIT (2/9/11):
It's amazing how a lot of people think that Turtle Man programmed most of this modification. In this iteration of Super Bomberman Blast 2, he had little to no involvement in the creation of this port (I haven't even contacted him via Private Message). However, the reason why he's credited is because I only recycled bits of his code from the previous iteration of SBB2. The 'bits of code' of his that I mentioned in the previous sentence was actually a block of code which turns bombs solid (Copy/pasted to fit the thinkers of other bomb types). Everything else is my doing.
It's quite awful to hear such a thing from a good number of outside sources. Am I really looked down upon that much?