metalsonicmk72
Member
As stated by CZ64, Supersonic deserves to get afterimages because he is definitely faster than Sonic. Also, are the songs used in the levels original compositions or did they actually come from another game?
// ~~~ Changelog ~~~
// = X-005 =
* #define SHUFFLE added. Yes, OpenGL works in this build.
* I really, *really* don't recommend using OpenGL mode whatsoever,
but it's there if you seriously do care. In my opinion,
it breaks on too many maps for it to be worthwhile.
* Fixed a minor gaffe in the MAINCFG that caused crashes when returning
from a special stage after DDZ1.
* Firing a ring in multiplayer (ex: grenade) then dying and respawning
while the ring still exists now correctly awards points to
the person who fired the ring. It also adds a little "the late"
prefix to the name of the player in the hit/death message.
* Because of this, you can no longer be hit by grenade rings you
placed in a past life.
* Staff time for FFZ1 updated.
* Staff time for FFZ3 added.
* Golf mode has a number of tweaks.
* You can now jump multiple times. You remain spinning while
landing, and each landing cuts your speed a bit.
* You can despin by pressing spin again mid-shot.
* Walls marked bouncy (linedef flag 14 in the editor) don't take
off any momentum from you anymore. Bouncing off of other
walls still does, though.
* Also, bouncing off of walls marked bouncy plays a sound; a
different sound effect from bouncing off of non-bouncy
walls to differentiate the two.
* You shouldn't be able to get stuck in one spot in golf anymore.
If the game sees that you've died multiple times without
being able to take a shot, it will put you back at the
start, or if that still doesn't work, will reset the entire
map and start over.
* Extra lives subtract one stroke from your score. (Because why
_not_?)
* You auto-exit shot mode when the hole ends, thanks to some people
thinking that putting bosses and stuff in golf holes is such
a great idea. Totally not what I expected at all. >_>
* Mappers: A new trigger linedef executor exists specifically for golf
that automatically triggers when the number of strokes exceeds
the linedef's length.
* Aether Shrine finished.
* Fade in/out has been toyed with a bit. Fades should no longer hang for more
than a few frames on certain colors.
* Placeholders have been put in the menu for Ring/Score Attack.
Actually that's pretty much a lie because I made a hole in one in that course and you CAN jump more than one time! :D3. Um. You can only jump once so it's impossible to make a hole in one in all the courses.
Actually that's pretty much a lie because I made a hole in one in that course and you CAN jump more than one time! :D
I think I pretty much spilled a secret in XSRB2. :P
I have a suggestion for the golf mode. It really needs multiplayer support.?