SINGLE PLAYER
Rainsoaked Ridge by Mach - 4/10 - Average, with an ugly theme.
Generic level, no gimmicks, ugly level with cliff and jungle textures. In fact, I don't remember it anymore, it was that forgettable.
Buzzards Bay by WEREHOG - 0/10 - Unplayable.
(SpiritCrusher says we shouldn't take the easy path to say that it doesn't load. I disagree, it should be normally loadable. I'm not gonna open up DB for reviewing a map that should be normally accessible)
The map crashes on level load, that's all there is to say.
Jadeflower Act 2 by blahblahbal - 3/10 - Decent graphics, horrible otherwise.
You just did something very difficult: making a map too open and too cramped at the same time. That's not a good thing, by the way.
As I said, the visuals were decent, but the gameplay consisted of blandness. Running, more running, some unoriginal platforming, and springs. Also, the boss fight was impossible to discover. I only found it by accident, only to find out it didn't end the level at all. Also, the loop was useless and ugly.
Giana Dream Blast by glaber - 6/10 - Suprisingly, decent.
To be honest, I expected this map to be horrible, like the previous two maps. Much to my surprise, it wasn't.
The graphics were kinda original, albeit not smoothed out after resizing. The music was kinda good too, and there were some good ideas in the level. However, the gameplay was bland otherwise.
Mountain Fortress by verifiaman - 2/10 - Ugly visuals, bad gameplay.
Ugly. Both gameplay- and graphicwise. The gimmicks all failed, there were too many cheap deaths, and I just made it after wasting 11 lives. Also, gamedata. However, the visuals had some kind of redeeming value, and it was (just barely) playable.
Eggmansion Act 1 by KO.T.E - 6/10 - Nice graphics, bland gameplay.
Spread your paths better. The right path was far more boring than the left one.
The visuals were very good though, it's the only good-looking map in this SP division. However, I greatly disliked the text at the beginning, and the crusher that activates if you step on a certain platform. In fact, that one killed me twice, due to the fact that I have to run from a Deton from a room before. Also, the level was very bland, save for the occasional gimmick. And it needs items at some parts.
MULTIPLAYER
MATCH
Restricted Cavern by blahblahbal - 2/10
Like Errol said, the action mostly takes place in the pool room (I hosted the netgame he played in), and there are too many weapon panels near that room. The level's also very bland, and it looks very ugly.
Frost Forest by RedEchidna & darkbob1713 - 6/10
This is a decent map. It has good visuals, it played well, and it isn't bland. However, some weapon panels are a bit close too each other. It was really fun to play, just not very memorable.
Neo Green Lake by Scizor300 - 1/10
Ew. The only good thing from this map comes from the visuals. Otherwise, it's a mess. Random weapon panel placement, random death pits, opaque water, bland area with huge ass bridge... Do I need to go on?
Amber Ravine by Spherallic - Rush/Job
Random facts:
-This map was made in 15 hours at most.
-This is an old design of months ago.
-Credit to Senku for the name. :D
-If I'd give it a rating, I'd give it a seven out of ten.
Acid Plant by KO.T.E - 7/10
Nice visuals. The acid looks nice with the fog, and the factory theme is well done. Wish I could open those doors though ;-;
The gameplay is also really nice, it was pretty fun playing here, even with 4 people. And I never died in the acid, plus it's fun to shoot people in there. The reverse gravity is also a nice touch, it adds alot of fun.
Astray Canopy by stoneywagner - 3/10
Honestly, the score is just for the effort. This map is WAY too huge, and it was hard to find each other. The visuals were also decent, but this map has no replay value otherwise. Also, epic slime trails.
Land of Light and Rain by Errol - 5/10
I just <3 the theme, as much as I <3 Homestuck. Needs original music though ;-;
This map is very open and very large. The item placement isn't half bad though and it looks quite nice to be honest (the detail on Rose's house is quite accurate). However, it wound up a bit too large, and it has not much vertical variation.
CAPTURE THE FLAG
Upload Download by fawfulfan - 5/10
Good idea, slightly bad execution. I liked the visuals, and the gameplay wasn't half bad. However, it lagged alot in my netgame, and it has asymettrical item placement. From what you said, fawfulfan, it seems the blue team has an advantage.
Night Shrine by Hyperknux - 4/10
Average design, and decent visuals. However, the item placement sucked. Asymettrical, ammo is just as rare as panels, and there was a blue team monitor in one of the high corners. Also, it was really easy to get to the flag and to get the flag.
Coldlava Cliffs by blahblahbal & darkbob1713 - 1/10
Average visuals, and that's it. This map was a chore to play, because the flag kept getting stuck in the lava. It was also a small map, and it had too many panels right in the way. Also, Knux can't jump some ledges, and the bases are hard to defend.
Sunkist Falls by Spherallic & Blade - Thanks/Blade!
Random facts:
-I made the basic layout and item placement.
-Blade made the final layout, and was in charge of making things look more pretty.
-I didn't know what Sunkist was (until 2 days ago), but I was inspired by Crimson Caves' alternative name, Sunkist Boiler. Seeing as Blade made that map, I just gave it that name.
-If I'd give it a rating, I'd give it a seven out of ten.
Arial Skyfort by Mach - 1/10
Metal Star - good + horrible item placement + ugly visuals (owait, Metal Star had that too) + camper-friendlyness + Crap = Arial Skyfort in a nutshell.
CIRCUIT
Crispy Canyon by RedEchidna - 6/10
Nice visuals, although it had way too many cacti and tumbleweeds. The gameplay was quite solid too, but not very special. The falling rocks were quite annoying though, and there were too many item boxes.
Frosty Aurora by darkbob1713 - 5/10
NiGHTS mode. I don't like NiGHTS, so this wasn't really fun to me. However, the item placement seems okay and the visuals were nice. Plus, props to making the third (?) NiGHTS map in 2.0.X.
Thunder Factory by Blade - 9/10
This map is awesome. It looks nice, and the item placement is alright. But the gameplay. Boy, you just made a race level more fun than many other race and SP levels! I loved the fan gimmick, the slick metal gimmick... Hell, I liked everything. However, the music doesn't fit, and the spike sectors need fixing. Those are just tiny problems on a great map.
Midnight Lagoon by blahblahbal - 1/10
Thokfest. In fact, this is more thokfest than Sonic Circuit or Quicksand Nights (both from 1.09.4). The only reason you have a point, is because of the visuals. I was gonna give you a 2/10, but some water errors bring that down, including the huge-ass GFZ water block in the middle.
Molten Mountain by stoneywagner - 4/10
The graphics look very 1.09.4, just with some 2.0 textures that look alike. And just like JFZ2, this map suffers from being too open and too cramped at the same time. In fact, I couldn't get hit less than 5-6 times inside the mountain. Also, needs texture variation.
Well, that ended my reviews. This OLDC was kinda disappointing, hope we get a better one next time.