For CTF, I'm going to take a concept that was highly hailed from a previous contest, and execute the level design much, much better, then slap an Act 2 title on it. The actual level itself was terrible in terms of design.
Nathan Speed said:Deep Forest was GOING to be a normal level, but dear god, why not?
That, and I figured out how door switches work!
Now just how the heck do I make the button go down...
:SonicMaster: said:If I remember right, CEZ uses the obsolete button system. I find it actually more complicated than using Linedef Executors.
Isn't it in the topic itself?glaber said:does someone have the Updated SRB2 Doom Builder Config File for the resource pack?
No, the link is dead. This is why I don't like SendspaceI'll Begin said:Isn't it in the topic itself?glaber said:does someone have the Updated SRB2 Doom Builder Config File for the resource pack?
SkyNum = 56
fawfulfan said:Can you put those in for later contests, though? They sound awesome!
By the way, is White Hole Zone anything like my own Nowhere Zone? Nowhere Zone is essentially a big white void with odd flat platforms and shapes.