Single Player
Undersea Palace Zone
I do not know what the good majority of the voters in this contest see in this level. I hated it. It had aggravating jumps, very limited rings/air bubbles, not to mention the very annoying colormap. Frankly, I give it a 3/10. Namely for use of interesting gimmicks.
Poison Prison Zone
I liked the multiple pathways, but the area was mainly too flat and it easily became a thokfest, and in some parts, you could've stuck regular slime where there was 1-Hit Kill green slime. All in all, I give it a 6/10.
Triopolis Tower
Withholding vote until this is a confirmed illegal zone or not. NA/10.
Flooded Mine Zone
The level crashed about halfway into it, so some points will be docked for that. Otherwise, this was a very interesting level.The custom enemy was pretty well done, and I liked the water current switch that was in there somewhere. All in all, it gets a 4/10
Metal Mechanism Act 1
Very decorative, I'll give you that. But it also was somewhat aggravating. There seems to be very many turrets placed around. Also, there are more enemies then there needs to be on easy. I switched from normal for the sake of completing the map, but I still found myself getting hurt and dieing multiple times. Which brings me to me next point, there is a lack of star posts around the level, which makes recovery hard. All in all, it also gets a 6/10.
Green Hill GG
It's... pretty. But if you cannot see the springs on the upper platform, you can find yourself going in circles for a good several minutes. It played alright, but I found it somewhat cramped with the death pits placed somewhat cheaply. But, I'll give it a 5/10.
-------
Match
Carnage Palace Zone
There was no carnage, and it sure didn't look like a palace. But, you seem to know the mechanics of wad making. Your weapong choices work well together, your rings are deafed, thok barrier; but it's very cramped and bland. I see potential, but for now, this map gets a 3/10.
Metal Spire Zone
I see what your gimmick was, however, it wasn't very good. players shouldn't have to go around various elevation levels to find opponents. It's interesting the first time around, but after that, it just gets boring. All in all, I give it a 4/10.
Voiced Concern Zone
I understand what the point of the level is, but I'm almost positive that the emerald play in 1.1 will be much better than this. Now, about the level itself; it reminds me somewhat of my own levels, but that's not the point. The levels a good play, but pretty much only if you are playing with a small group/alone because of the emeralds which, in my point of view, make the level very cheap in itself. Overall, though, I give it a 6/10.
-----
Capture the Flag
None.
-----
Circuit
Frantic Factory Zone
Waaaay too many lasers for my taste. I know it might be to stop Sonic players from simply thokking through the entire thing, but many of them can still be dodged with a well time roll. Also, the constant belts and crushers made everything annoying, as you jump through a crusher, roll to go under an incoming laser, just to go backwards and be crushed. I give it a 4/10.
Barren Ambition Zone
It had plenty of scenery, but there were virtually no obstacles, which made almost the entire level one giant drill fest. Also, the lap time clocks in way too long. My first time through, it took me about a minute and fifteen seconds since I stopped to collect items. I give this level a 5/10.
Mini Maze Zone
I don't have much to complain about in this level, other than the flow breaking steps and the lack of direction at times. But, it is pretty interesting, and the loop was pretty well done, although the rings inside of it were unnecessary. I give it a 7/10.