Draykon said:
Ok, I want to know how you plan on doing 75% of that.
Didn't you see the difference between SMS 1.09.2 and SMS 1.09.4?(600 extra sprites made, and all SMS sprites edited as well!!!) Well, this is nothing compared to that.
Believe me Draykon, if I make a actual update to something, it'll be big. I never, ever just give a update from "whee, look I edited the OBJCTCFG a bit so it works with 1.09.4".
Every update I ever made:
SMS 1.09.4 (the biggest character update in history of SRB2)
Super Shadow (A superform, new skating sprites, and balanced abilities)
Mario pack v 1.09.4 (A huge update. Every character got completely remade and got their own custom shooting ability)
SADX-sonic (New sprites, fixed abilities, and a handmade superform to prove I'm not only good in recolor spriting)
SRB2soundpack (A extreme update in music.dta. The legendary version is the best of the best.)
SMSblast 2 (You should call this a update to SRB2. This is a whole new mod that only uses models, is faster then any Sonic game ever, and the cutscene quality's are the same as Sonic heroes' high quality cutscenes. Its theme is tropical. You need a fast computer and a good card, though. The running on buildings is kinda buggy, although it does give you a sense of freedom. Right now, this mod is kinda unplayable. 450 MB, a great computer, and lots of dll files are needed.)