I'm actually not 100% sure since I haven't tested the mod after the patch that allows multiplayer emblem collection, and right now I don't have access to my PC to test that myself
There are no plans to update the mod unfortunately. If I decide to come back to this project in the future I'll probably re-do it from scratch, so your best bet would be to create a map in the binary format
whoops, seems like a logic error on my part when loading her default preferences. this should only happen the first time she transforms. if the bug persists, try using the t_supermusic on console command to fix it
yeah. the sol emeralds only unlock Terra Trip, which is an alternative super form for people who don't like playing as the dragon form. the regular super form still needs all 7 normal chaos emeralds. if you have both you can press SPIN while transforming to become a dragon or JUMP to become...
oh so it's just a small confusion with the rushchars transformation method, thank goodness. also thanks for the reminder about the shield button pastel, I'll roll that out in the next patch
please list any mods you may have loaded when this happened. if trip doesn't have enough space to transform you will get a warning message at the top-left of the screen. some people have reported that bots for some reason trigger the no-space mechanic, so if you have bots following you that may...
It's a bug introduced somewhat recently, and I assume the culprit is frame interpolation. Regarding your review: we'll consider shrinking dragon trip's hitbox a bit in a future update to try and help with these problems
yep, being unable to fit through spin gaps is intentional. try exploring a bit to find alternate routes and using your spikes to bust up walls, floors and ceilings
Just a quick update to address a spingap softlock in DDZ2
Fixes:
- Widened two spin gaps in DDZ2 that would softlock players that can't fly nor glide out of their chosen route
Tweaks:
- Added some yellow springs and a two-way warp to the same area addressed above to allow for better...
This update will address some zoom tubes impeding characters to properly progress through a few stages while also patching up some small oddities found during testing. Please keep in mind straight up gigantic characters can probably still break things. Let's be reasonable.
Tweaks:
- Increased...
noted. I managed to squeeze in somehow but I can see that being troublesome for some characters. when I have some free time I'll see if I can update the pack with some better zoom tubes in areas like that one
hm I was able to clear both acts as vector just fine, but I did spot a couple of tubes that could be troublesome to get into with larger characters. Would you mind sharing which spots in particular gave you trouble and with which characters?
"consistently" is a strong word given how long this last one took to be rolled out, but I figured 2.0 brak was really bothering people. not to mention it didn't make sense that every other boss and enemy in the pack got updated but brak was still his older self
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