I've had this thought living rent free in my head for a while, that if I were to reboot Sonic gameplay as a whole (At least in terms of the modern 3D games), I would start by redoing Sonic's moveset into something closer to what Mario has in Super Mario Odyssey, that being, a bunch of moves that...
I've been thinking that the last boss of SRB2 is a bit underwhelming, not in terms of difficulty, but in terms of design, it's barely a threat to Sonic unless you attack him, and also walks extremely slowly, which, while menacing, also looks a bit silly to me as the final egg machine against...
I don't know if this is the place to ask, but is there any way I can pause the game and be able to move the camera around? not like spectator mode, just the angle of the camera, still being able to rotate it, but with the game paused.
Kind of like how Smash Bros pause works, being able to move...
I know the game and the levels are designed around the mouse and keyboard play styles, but I actually find it a bit more enjoyable to play with the "Simple" camera mode and keyboard only, mostly because of the more top down view.
I only changed it to the "Standard" mode in the final boss...
So, this is my first SRB2 contribution, and it's a few md3 models.
How to use:
You extract the zip file, and there will be a folder named "MMODELS", you place that folder inside the "models" folder.
Then, you have to add the following line somewhere in your models.dat file:
´
DERP...
When it comes to Sonic, I think there's a lot of differences between each design and its personality. So, my favorite design, at least in terms of the classic design, is definitely the one from Sonic CD, specifically talking about the one from the animation.
And from the more modern Sonic, I...
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