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  1. Rogerregorroger

    Sol Sestancia 2 playtesting.

    That's why the level starts with a train coming from the side with a loud toot, to warn you there's riding trains. When there's a second toot and now you're on the rails, well... Not to mention there's boosters at the start that send you toward the train, which also gives a visual indication of...
  2. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Still got a bunch of freeslots left. Sure. Any preference where or what? Sure, but please don't have such a huge open space in your text, I was wondering if there's a screenshot missing, and now it's a bit of a pain to quickly scroll trough messages to look for feedback.
  3. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Alright, version 0.8 up, it's a minor update tough. The Bombers and monkeys had their SOC changed based on Favman's suggestions, haven't had time to really test it but it seems to work. And they actually bother withhold their attacks until they see the player this time, only now noticed they...
  4. Rogerregorroger

    Sol Sestancia 2 playtesting.

    ? Sol Sestancia 2 isn't an unlockable feature in the first one, it's a whole seperate mod, you can download it from the first post in this thread. Oh, also from Favman's doc, the weird things confusing you in the factory's ceiling is supposed to be frozen swordfish. Being a frozen food...
  5. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Another piece of fanart. At this point I should add a museum in the pack. Thanks! Love it, always good to see Sonic in that funky graffiti style. Love the gruff looking organic shading too. I'm familiar with your complaints, I'm working on it. At least the chairs should be fixed by now.
  6. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Embarrassingly enough, I have updated since, I just never said anything since it's only a few small things. Didn't feel comfortable making a big deal out of it and bumping up the topic on the forum over it. It's currently version 0.7. It's Goldenshine's updates, plus the chair reset to normal...
  7. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Still time for feedback, I'm currently making the boss stage, so the levels will get another comb-trough before release. Tell me what's unfair and I'll see if I can do something about it. Thank you! I'll take a look at it shortly.
  8. Rogerregorroger

    Sol Sestancia 2 playtesting.

    ohh impressive ,looks fun. Didn't know you could put custom artwork in Pizza tower. Nice imitation of my style. Heh, a fanmod of a fanmod from a different game that's a mod of another game inspired by another game. How many layers of seperation can we get?
  9. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Sure, could make it a collab for the next OLDC or something. And eventually a bonus level in Sol 2. A section where you're chased by water could be neat. Altough now I want some kind of mechanic where you can do a ropeswing or something like that.
  10. Rogerregorroger

    Sol Sestancia 2 playtesting.

    ? Conflicting filenames with your other mods I suppose. Woa, Vector looks so sharp there.
  11. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Heh, odd idea to get fanart of levels. But yeah, looks nice, dynamic. Love the little Eggman golf flag in the background. Ah, thanks for giving specific examples, that helps. Alrighty, noted down. Ah, Sonic and the Gunslinger huh? I think I played that at Sage, pretty neat to see a stand alone...
  12. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Hmm, would have to make them no gravity, which will probably not help with the lag... But yeah, should be possible... Or I use an invicible FOF.
  13. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Nah, I'm glad you brought it up, was worth trying. And it didn't take any time putting it in. It's just disappointing it doesn't work out for this pack.
  14. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Jup, that's the new Lua inserted to prevent lag. Which now breaks other things, like not seeing Orbot and Cubot run away in the distance and other fun details. Joy. So back to lag again I suppose. My level pack is too scripted to work with that Lua.
  15. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Not added yet. Am thinking of adding pizza delivery bonus levels like the spiral hill stage, but in these hub area's, might use Peppino there somewhere. Ohh awesome! Nice energy. Cool hat. And yeah, post it anywhere you want, I don't care for Sol Sestancia 2 being leaked, this is an official...
  16. Rogerregorroger

    Sol Sestancia 2 playtesting.

    oh damn, I confused you for Cilc. Sorry!
  17. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Yeah, you can push the guy out the lake via the stairs behind him, it'll net you an extra life and emblem. There's supposed to be a soundeffect but it ain't triggering for some reason. 1. My original plan was to have Whsiper be the custom character I made with the pack but someone else already...
  18. Rogerregorroger

    Sol Sestancia 2 playtesting.

    Pfft, you overestimated me, I completely didn't realize I trapped Sonic in that balcony. So good catch, thanks! But yeah, there is a door there, so I suppose I'll just make a new route there. Oops, and realized I still haven't fixed the train level not being a secret and the starting position...
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