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  • Users: Marcos
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  1. Marcos

    [Open Assets] Restored Multiplayer CEZ1 Bridge Sequence

    Marcos submitted a new resource: Restored Multiplayer CEZ1 Bridge Sequence - experience REAL stalling Read more about this resource...
  2. Marcos

    [Open Assets] Machine Gun Jetpack

    Marcos submitted a new resource: Machine Gun Jetpack - from Jetpack Joyride Read more about this resource...
  3. Marcos

    Faraway Fields Zone

    Marcos submitted a new resource: Faraway Fields Zone - another level Read more about this resource...
  4. Marcos

    [Open Assets] Balanced Sonic v1.0

    Balanced Sonic is a Lua modification to Sonic's ability to make him more begginer friendly while still being veteran tough. Balanced Sonic's name comes from the balance between speed and platforming. His main ability has been turned into the double jump, easy as that His secondary ability...
  5. Marcos

    Horizontal movement for FOF

    I'm trying to make an FOF that moves horizontally, but all the linedefs that move FOFs seem to only work vertically. I've been looking for all kinds of FOF movement linedefs but I can't find any that moves horizontally. Does somebody know what linedef it is, or if basically horizontal FOF...
  6. Marcos

    Sonic's Timeline

    First of all I'll mention I wont count spinoffs as mainline cannon games (Sonic Rush, Mobile Sonic games, Sonic Racing games) I'll count the storybooks as the gameplay has kind of a development of an early boost (although as someone who played them I must say that those boosts were crappy)...
  7. Marcos

    Question about Submissions

    I'll put this hypothetically. Imagine a certain user posts a level. But then he/she decides that he/she wants to add another part (basically another level) to the addon, but, does it nees to pass Submissions again as another addon? Is it added to the thread without being judged? Do the addon...
  8. Marcos

    Why Linedef Type 606 (Colormap) doesn't apply to FOF?

    I've been creating this map where I'm using a lot of Colormap. However I tried to do and FOF (which works correctly) and I wanted to add Colormap to its top too. But of course, a sector can only have one tag. So I made another sector which had Colormap, which I set with tag 3 and gave the sector...
  9. Marcos

    Is it safe to port forward?

    I was planning on hosting my own server, but for what I know I have to mess with some stuff of the IP and I don't feel like breaking anything. From 1 to 10 can someone tell me how safe it is? And the dangers of doing so?
  10. Marcos

    [Open Assets] NeoGreenflower Act 1 (Revamp)

    Hey, are you all tired of repeating Green Hill Zone in official Sonic games? Well I'm here to make you hate Greenflower for making you repeat it! (really?) Where do I start... First of all, more than a revamp it's more like a "What happens after the game's story finishes?". Everything is back...
  11. Marcos

    SRB2 Afterstory

    One day I had an idea: What happens after SRB2? I remebered Techno Hill and said to myself: What if it was returned back to normal? A simple grass hill? And I decided that I would turn all of the SRB2 vanilla levels to an epilogue-like adventure. And the first step was rebuilding Greenflower...
  12. Marcos

    Textures for GFZ

    I don't know if I should post this here I've started a project in which I'm going to rebuild the vanilla levels into a post-adventure style. For example turning Techno Hill into a normal hill. I've already started with GFZ1 and I thought to myself: What about the Greenflower Mountain? It was...
  13. Marcos

    I need help in lua

    I wanted to make a lua that adds a command which would play an image for a selected player. The main problem is that I don't know how to make the command able to select a player for multiplayer., neither to run an image on the screen. And the wiki doesn't explain too much about it. Can someone...
  14. Marcos

    Metal Sonic Grand Prix

    Hey guys, I've been doing this for a couple of days and I think I should ask about your opinions I've been adding a Metal Sonic race in every stage (except for bosses, which will have MT_METALSONIC_BATTLE) as I thought that using the mechanics of racing against Metal Sonic could add more of...
  15. Marcos

    How can I set a drowning countdown?

    This post contains spoilers Here's my problem: In Black Core Zone 1, you have a limited time to reach the end. Especifically around 1:24, since that point, a drowning countdown will start until you reach the end or die (1:35) What I'm doing is changing Metal Sonic's path, and now he reaches...
  16. Marcos

    My level doesn't appear in the level select screen

    I'm making this level and in the MainCfg I made it so that it appears on the level select screen wether you completed the game or not, and as the wiki says it should be like this: And so my MainCfg is like this Now I suppose the variable 2 means it appears always, since 0 is it never appears...
  17. Marcos

    Thoughts on Hugs servers

    Ok, so, what's the deal with them, i mean... It's relatively like the other servers but you can hug. But is there anything special about it? I believe it's because of the Amy Hugs mod, but maybe I'm wrong and it has a long backstory or an argumented reason. This is what happens: Standard...
  18. Marcos

    Why can't we post music replacements?

    Ok so I got this thought: The SRB2 Wiki tutorial tells us how to replace in-game songs, but then why can we modify them but not post them? I understand it maybe enters copyright issues or stuff like. Or maybe you don't want us to replace the music that you made, since it was a great...
  19. Marcos

    [Open Assets] Rainy Walk Zone

    Hey everyone! It's my first time posting and I decided that I would post a short map i was working on. Rainy Walk Zone It's a short, simple, level. It won't take you more than 10 mins. I mostly put attention into scenery and I tried to make it like a cold, shady rainy day. Don't expect to...
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