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  1. softchassis

    Battle and Ringslinger

    Ringslinger will always have a special place in my heart, as someone who grew up playing Quake and various other FPS deathmatch games, plus putting a good amount of time into Ringslinger during Final Demo days. I think the anachronism is to its benefit. Combining old-school Deathmatches with...
  2. softchassis

    Moderators in the Post-Mystic realm

    It was very ill-considered of you to toss this out there in light of recent events, wherein several members of the community recounted bullying and sexual harassment from ex-staff members, while underage no less, only for this "suspicious" accusation to just be about you seemingly being grumpy a...
  3. softchassis

    SRB2 Version 2.2.5 Patch Release

    Super Knuckles is already in, that was fast! Also loving the included OGL shader and the perspective toggle (though I don't think that's new). Visual parity with software mode is great! And the anti-splice protection for speedrunning is a great add.
  4. softchassis

    Mystic removal discussion - The good and the bad

    God. I feel like a complete ass wasting even an ounce of energy trying to see the positives in him now. Yeah, good riddance.
  5. softchassis

    Mystic removal discussion - The good and the bad

    This is simply awful to hear and changes my perspective on Mystic a lot. I always perceived him as simply having a steadfast hold on his decisions and people agreeing with him for that reason alone--I had no idea the truth was that he was just an asshole and that he maintained his hold on...
  6. softchassis

    Srb2 vr?

    Depends on how well you can handle the speed and motion in VR, too. Some people can handle it fine, some can't, and there are a few different ways to make the experience less nauseating (i.e., some people find having a static image like a crosshair in the center of the screen is enough). I'd...
  7. softchassis

    Mystic removal discussion - The good and the bad

    Right, I just want to reiterate that I fully trust in the remaining staff's choices here and I do not doubt for a second that any action was taken without absolute certainty it was the best choice to do so. It is absolutely not worth keeping toxic presences around, no matter what.
  8. softchassis

    Mystic removal discussion - The good and the bad

    I am disappointed to see that Mystic is gone, personally. I don't want to step on any toes, but I always highly respected his firmness in his design decisions--even the ones I highly disagreed with, he gave his reasons for their implementation, and I could find no fault. (Edited to add: I hope...
  9. softchassis

    [Open Assets] Nasya the Weightless - V2.0.1 - The Pants Update

    She feels and looks great now. Probably my favorite original character on the MB, mechanically and otherwise.
  10. softchassis

    Modern Sonic V5.12

    The new sprites are fantastic. One hell of a good job. There's a real love for the character on display here.
  11. softchassis

    [Open Assets] Landing/walking/running sounds

    This reminds me I was going to suggest at the minimum a landing sound be added to the game in the Suggestions thread at some point, because it would help the player know when jumping was an available action again, which wasn't always clear in some cases--this was before drop shadows were added...
  12. softchassis

    [Open Assets] Jet the Hawk - V1.1 - now slightly less broken

    I love these complex characters that are hard to master but offer great reward for doing so (like Nasya for example). What I find most interesting are the sprites though. They're very fluid and there seems to be more than 8 angles. He certainly looks good and unique.
  13. softchassis

    [Open Assets] Blender template for rendering SRB2 sprites

    I definitely feel like the one on the right is the way to go. Compare it to how Sonic's middle head spike is drawn from the back--it's got a visible outline. That aside I feel like the depth is more apparent in the sprite on the right. The one on the left looks more like it could be a...
  14. softchassis

    [Open Assets] SRB2 Dungeon Crawler [v2.0.2] - A Rogue-like SRB2 experience

    This is a really cool mod! Pretty simple, but fun to pop in and play, not to mention it's a pretty good way to test out other characters. I can't imagine how you even made this, but have you considered trying to make a way to add verticality to the levels? I'm guessing that'd be pretty...
  15. softchassis

    How SRB2 approaches 2 Button gameplay

    Then I'm afraid I just plainly disagree with this, and the notion that having native jump+spin skills is inherently more in-line with the evolution of the classic games. I disagree that the shields have as much focus as you think they do, maybe because I really didn't bother even collecting...
  16. softchassis

    How SRB2 approaches 2 Button gameplay

    Then I believe I am even further from understanding what point you're making. If it's that SRB2 deviates too much from established Classic Sonic game design to be considered a true attempt at the Classic Sonic formula but in 3D, I'm of the opinion that, aside from the jump from 2D to 3D...
  17. softchassis

    How SRB2 approaches 2 Button gameplay

    I feel like this is an over-exaggeration of the role shields play in this game. Shields are items which appear sparingly and are permanently lost when you take damage, until you can find another one, if you even can. No obstacle in the game requires use of a shield, and their only purposes are...
  18. softchassis

    How SRB2 approaches 2 Button gameplay

    Do you mind if I ask you why you think this? Fundamentally I think this is where I'm struggling to see your side of the argument, here. Because there's only two buttons, that means there's only four possible combinations you could try, and it doesn't exactly take very long to try them. Let's...
  19. softchassis

    How SRB2 approaches 2 Button gameplay

    Egoraptor is a fool and you shouldn't listen to him. Edit: I'll actually contribute instead of just posting a joke reply, but seriously. Sometimes games need tutorials, sometimes they don't. Sometimes games have concepts that are too complicated for the player to grasp natively, sometimes...
  20. softchassis

    [Open Assets] [0.01] ~ Blue Spring Team's SRB1 remake

    I think the 2D mode being limited to one plane is the major issue with 2D mode. Fickle created a very good and sadly underutilized add-on for 2.1 called Axis-2D that combined 2D mode with the much more robust NiGHTS camera, and made a level akin to Klonoa with it called Clock Towers Zone...
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