This is what I was hoping would happen with the port discussion! The only reason I'd consider editing a mod is to port it to a later version or fix bugs in mods by inactive creators, if a creator is still active and open to feedback then I'll report the bugs and wait for a proper update. (They...
It's the Mugen community, while technically an engine and not a game. Editing a character to play completely differently is a common practice there as long as credit is given and effort is put in. Large chunks of character code by other authors are considered universal assets for certain...
If the author wants to be the one to decide where to take the mod next once 2.3 comes around, they should stay active in the community when the new version comes around so that they can make a port that does their vision justice. If such a thing would take a while and remaining silent runs the...
So the permissions debate is still raging on to this day, huh? I have a lot to say about this based on the past of a different modding community. Unlike the SRB2 modding community, this community had (and still does have) an artist shortage so 99% of the mods made for it were entirely...
I'm not sure if the top speed multiplier is applied correctly. 325 speed certainly seems like more than 2.5 times the maximum. I tried tinkering with the values and it doesn't change.
The objectlimit command doesn't work, I've tested it by setting it to 5 after seeing that I couldn't get the game to stop lagging no matter what power of 2 I set it to and realized that you could still spawn unlimited Crawlas.
Rebound Dash is the easiest for me to pick up and play without a doubt.
Comet Dash could use for an easier to access Drop Dash to exchange for its lack of speed, Cobalt's mod being my preference for how it would work.
Momentum Thok has the most speedrunning potential but is also even less...
Since the replies are from the perspectives of veterans who are disappointed in the removal of an old control scheme, I think the perspective of a new player such as myself is much needed. Handling Sonic is extremely slippery making the precise platforming sections in the later stages extremely...
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