What's fixed this time around?
1. Added flag to allow UglyKnux to break walls once more.
2. Fixed a bug with the HUD where it would display 99 lives instead of 0.
Warning!
A character in this contains sound-bytes which includes vulgar words that may be too much for a few people and loud sounds.
Introducing... "F"Sonic!
Now you might be wondering why the "F" is in quotes? Well, that's due to this not actually being 100% FSonic. In fact, the "F" actually...
Once every update there exists a port of a character that seems to never die, but now he's back...
...Ugly Knux!
Stats
His stats are the old stats that he had back in the day where he can jump as high as Sonic, but his speed is slower than most characters. Going through that ERZ1 Sonic...
It's been a while since the last update, but here we go with some v2.3 stuff for the both of them (ignore that I haven't actually released a v2.2 for Flying cause I had originally forgotten to throw that up).
Just a few updates to FSonic where he's now using the latest version of insta-shield...
To be fair, Sonic's super form being yellow is due to the color simply being a complementary color of blue. (Though, later repurposed to just be the default color of hedgehog super forms due to black and white not having actual direct complementary colors since most colors work with it.) The...
I had to check if this was actually correct and it is. I honestly never really noticed this on my playthrough till you mentioned it. Guess Barney is the only exception of this since you play as him in Blue Shift.
Now I can finally ask them who ate all those donuts. I'm honestly really happy with this, though I do wish the walking sounds/jump sound were accurate to the floors you walked on like actual HL1.
It's Azure Paradise Zone by MK.exe. I chose the map due to the fact that I needed a more open map to test Junio in and I hadn't played the map before. GIF was needed so I had provided one as well.
(Fun fact): Literally a few seconds after in the GIF, I ran into a red crawla but ended up taking...
Honestly the current state of this thread is rather harsh towards Rrose, so I'll attempt to give some criticism at the very least that isn't straight up "Wow what the frick this is bad >:^(". My only issues with this at first were how the code was stolen, but that was soon resolved. Before I get...
Honestly, this is probably the last update for this guy for now as he pretty much plays like old Knux now. The only times I will actually update him again is if 2.2.5 or further updates somehow break him or if he somehow breaks in v4. Anyway, the new changes explained.
Sprites
The sprites were...
Another update, but this time the both get something. Both are given Sonic's Battle Mod ability, but Flying has a bit more modified code. Either way, more info in the change log.
So with this more recent small update, I just decided to throw out the old stuff and throw in a more clean look with the thread. It looks just a little better than before, but I'm hoping this is the last update that has to do with the super form color.
I've been trying out the ability and I have noticed that you can actually negate damage completely if you're in the spikeball state since I believe the code thinks it's colliding with an unclimbable wall whenever you touch a hazard. I'm not sure if this is intentional or not, but it sorta seems...
I've had a blast with this with friends, but I honestly wished the eject button and actual jump were switched. Kept pressing eject whenever I was thinking I was going to jump, but overall great character.
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