1. Is it possible to grab the gamemap bonustype field from Lua, and can it be done from a PlayerSpawn hook? If not, how can I grab it in a ThinkFrame, and how would I check for a Player Spawn from said ThinkFrame.
2. How can I check for a player being pushed upwards by the steam jet in THZ?
3...
I think the last time I asked about this was in 2020, I'm wondering if that was ever added, or if it's not a planned feature.
Edit: I'm asking in reference to an addon I made a while ago, where pretty much the only feature it was missing was the ability to run on the Player Setup screen.
I was trying to make an always underwater script for personal use but I've noticed that no matter what I seem to do, the game always ignores the changes when I'm on land.
addHook("ThinkFrame", do
for player in players.iterate
if (player.mo and player.mo.valid)...
DerpyBubblez submitted a new resource:
Amy Separate Hammer Button - Moves Amy's Twinspin and Melee to the Custom 1 Button
Read more about this resource...
I downloaded the latest version of 2.1 and I'm getting "There was a problem connecting to the Master Server."
I tried changing the url to the one that shows on the Master Server page, but that didn't work.
It's a simple script that spawns Tails' tails for every character excluding Fang, and anyone that has a followitem (Tails, Metal).
This should work with custom characters as well, but I haven't actually checked.
What does it do? It lets you switch between two characters very quickly in Single Player and Multiplayer.
By simply pressing Toss Flag, you'll switch from the main character to the sub character.
It also saves the skin color of your other character.
The character skins can be changed by...
Quick script to allow Amy to use hammer multiple times in a jump
Made for Cobalt's Amy Control script, because SF_MULTIABILITY breaks its functionality. (Works on Vanilla Amy too though)
Introducing: The Cloning System!
What does this do?
It allows you to "clone" a character, and modify abilities.
This doesn't copy the majority of character related files into a wad
the minimum (recommended) files are "S_SKIN, LUA_CLNE, STNDA0, LIFEA0, SIGNA0, XTRAA0, and XTRAB0"
I've also...
Sorry if this has been asked before, trying to quickly send this.
I want to give a character the ability to break floors when they're in a certain state, but Melee/Twinspin/Bounce wouldn't be proper for the character.
Edit: I just did Twinspin, using the rolling frames.
When standing on the edge, with Tails facing the camera, the Tails can placed in the middle of his body I guess. There's also another thing that happens with springing sometimes.
This is what I came up with, for at least showing one frame, and it resulted in the error
"ERROR: HWR_ProjectSprite: invalid sprite frame 1/1 for PLAY"
I tried with, and without, "player.mo.sprite = SPR_PLAY" and had no luck.
Edit: So I was just delving into the peelout code, and I noticed...
tl;dr "R_SkinUsable" works on the Single Player Bot, but not Players.
Edit: R_SkinUsable will ONLY run for the Bot in Sonic & Tails, so the Player is assumed to not have unlocked characters.
I'm trying to port Cream (no, I haven't asked for permission yet) and I'm running into issues with the Lua related to Cheese attacking.
Cheese works as it should, except for targetting enemies.
I eventually isolated the issue, it it resulted in being "player.mo.cheese.target = player.mo.target"...
We've got Legacy Sonic and Tails, now it's Rosy's time to shine!
Alright, we've got a pretty big update. I have introduced the "Cyclone Drill", based on the one from 2.1. If you press Spin while in the air, you will activate the Cyclone Drill, sending you down at an incredible speed.
I've...
There doesn't appear to be a forum help section, so I'm placing it here. Sorry.
I realized there was a bug in my script, so I updated it, but there doesn't seem to be a place to upload it after it moved from Submissions to Releases. The submission guidelines talks about how to change...
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