I came from the YouTube video, posting here too just in case you don't see.
You said the Emblems weren't showing up, that should be fixed by changing "Clear Emblems" to "Clear All"
Edit: It doesn't fix the emblem shown in the video, maybe it's placed too close to the wall?
Replace "sonic" with the name of the character. The quotation marks ("") are required.
if (player.mo and player.mo.valid)
and (player.mo.skin == "sonic")
addHook("ThinkFrame", do
for player in players.iterate
if (player.mo and player.mo.valid)
if (player.pflags & PF_JUMPED)
player.jumpball = P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_THOK)
player.jumpball.color = player.mo.color...
Super Run has the player return to normal, or become Super again (depending on a toggle?). While this kills the player and respawns them at their last checkpoint, like 2.1's Super Sonic Challenge.
Well yes, it's pretty much Super Challenge without the extra bells and whistles.
It runs in Co-Op, Competition and Race modes.
I made this because (as far as I'm aware) Super Challenge wasn't updated for 2.2, and this is a pretty fun way to run through the game.
Inspired by Super Challenge, this script allows you to blast through levels as Super Sonic, at the cost of death when you run out of rings.
Features:
Start any level as Super Sonic with 50 rings (100 on Boss levels)
Race against the clock AND your friends in Competition Mode
Compatible with map...
1. Is it possible to grab the gamemap bonustype field from Lua, and can it be done from a PlayerSpawn hook? If not, how can I grab it in a ThinkFrame, and how would I check for a Player Spawn from said ThinkFrame.
2. How can I check for a player being pushed upwards by the steam jet in THZ?
3...
I made this quite a while ago, and the purpose was to get an entire character rendered through Lua. The one place it doesn't display a character, is on the Player Setup menu.
I think the last time I asked about this was in 2020, I'm wondering if that was ever added, or if it's not a planned feature.
Edit: I'm asking in reference to an addon I made a while ago, where pretty much the only feature it was missing was the ability to run on the Player Setup screen.
I was trying to make an always underwater script for personal use but I've noticed that no matter what I seem to do, the game always ignores the changes when I'm on land.
addHook("ThinkFrame", do
for player in players.iterate
if (player.mo and player.mo.valid)...
Amy doesn't unlock when you beat the game. Can you fix this?
Edit: It's a one line change in SOC.
The MAINCFG has Amy set to "Unlockable 4" but the game hardcodes it(?) to "Unlockable 23." Just change that and it works.
Edit 2: For 5.1 btw
DerpyBubblez submitted a new resource:
Amy Separate Hammer Button - Moves Amy's Twinspin and Melee to the Custom 1 Button
Read more about this resource...
Mostly intended for SRB2 Persona but works fine in Vanilla.
I was slightly annoyed by the inability to just press Spin to break spikes, so I decided to make this.
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