Hello again. I'm trialing a custom state for the player, but I've run into a notable issue.
Despite loading the required state and sprite into the freeslots, the state just defaults to the player's idle sprite.
states[S_PLAY_FLSHOTG] = {SPR_PLAY, SPR2_FYRG, 35, A_ForceStop, 0, 0, S_PLAY_STND}...