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  1. Lightsideluc

    DoshPak

    So, the tracks are solid, it's definitely fun to revisit DKR tracks from my childhood. However, in regards to Mushroom Spires (which is probably the best track in your pack besides this), why use the 'free air control' instead of just having red spring effects on them? It makes all the airtime...
  2. Lightsideluc

    [Open Assets] Juicebox

    I thought that might be the case, just wasn't sure. Very fair. Even I've had difficulty with it at times. Enabling Sliptide from them might help, although really that could also just confuse new players who suddenly have to contend with a third handling system. I have precisely zero coding...
  3. Lightsideluc

    [Open Assets] Juicebox

    Yeah, it's hard to say exactly how it works without the data to back it up. One thought might be to have rings not provide a boost--or a significantly lesser boost--when it's within its first second or two of existence, meaning second still needs to overtake by capitalizing on an item or better...
  4. Lightsideluc

    [Open Assets] Juicebox

    Juicebox in general accomplishes its intent: Keeping the pack close together. My one thought is that it does tend to make being first place a little too volatile, to the point where it feels like the meta is to stick around in second until using a ring boost at the end to swooce into first. My...
  5. Lightsideluc

    [Script] HORNMOD: CHAMPIONSHIP EDITION

    Fair enough on the customs, and I figured that might be the case with not having an item in hand. How would it work with 'everything documented under a single command'? Some overlay like the game guide, or just a super massive list in the console? Fair enough on the HUD, it gets pretty busy at...
  6. Lightsideluc

    [Open Assets] ChaosKart - Turn SRB2Kart into a Torturous Hellscape!

    Ah, cool update! Thanks for taking my suggestions into consideration By the by, is there a full list of all the effects somewhere? Either I'm blind or it's not in the OP. Also, are you open to suggestions for future effects? Looking forward to whatever whaky shenanigans you come up with next~
  7. Lightsideluc

    [Script] HORNMOD: CHAMPIONSHIP EDITION

    Still one of my favourite mods, even if some other servers running their own variants seem to forget hellhorns were sectioned off for a reason >_> Some thoughts: Would it be possible to also make it so horns can be activated with one of the Custom inputs in addition to the item button? Just so...
  8. Lightsideluc

    [Open Assets] ChaosKart - Turn SRB2Kart into a Torturous Hellscape!

    I've only stumbled into a server running this a few times, but it's always such a wacky experience. My main suggestion would be to have the current effect be displayed as text at the top of the screen with the timer. Also that the timer graphic is a little simple looking, but that's just aesthetic.
  9. Lightsideluc

    [Open Assets] Subsonic Pack

    Bubblegum is pretty cool, song is great, although the color filter is a little too excessive and makes it hard to see characters.
  10. Lightsideluc

    [Open Assets] HPMOD

    Ah, duly noted. Thank you for the clarification.
  11. Lightsideluc

    [Open Assets] HPMOD

    I'm going to echo Pippu on Mine-style explosions dealing too much damage, and add that SPB dealing a whopping 50 is way too overboard; everyone else is getting better items, you're getting a massive slowdown, and then you lose what would typically be at least half your health as well? Way too...
  12. Lightsideluc

    [Level Pack] Marsh Mayhem Pack [NEW MAP - MARBLE ZONE]

    [/LEFT] This looks like a feature, not a defect ;P
  13. Lightsideluc

    [Open Assets] Explosive Speed (Custom Gamemode) - Boost to Win! For a Price...

    I like the look of this. I only played a very old version of the mode so I can't comment on that. I will say the need to change to custom mode to use custom inputs seems unnecessary; many game modes have customs enabled without issue, and use a screen that has to be dismissed via custom inputs...
  14. Lightsideluc

    [MP Level] SERAPH Speedway V1

    Pretty cool track aesthetically. Are you the same person who made the SI-HT track with that cubic design? I like the alt paths. That speed panel on the lowered one being just that extra little bit to the right is devious; so close, yet so far from touching it. Music is fine, not going to light...
  15. Lightsideluc

    [Level Pack] Dig Pack

    General thoughts: Theming on all of your tracks is excellent and faithful to their sources. Pridemoor keep is a super fun level with some great alt paths and a fun focus on jumps. My main complaint would be the pillar ascent near the end; the springs should really be speedcapped or have...
  16. Lightsideluc

    [Open Assets] First To mod v1.0

    Seems pretty nifty. Is it possible to get this working on a Mario Kart-like level with points resetting once someone hits the current goal total? Alternatively, at least a Gold/Silver/Bronze system so there's a little more nuance.
  17. Lightsideluc

    [Open Assets] Frontrun (Custom gamemode)

    This mod is a lot of hectic fun. One thing worth noting is that it doesn't play nice when Friend Mod is active;the scores in it are determined by how many players of the opposing team you finish ahead of, not who achieves a full countdown. If it's possible, having a larger pool that's shared by...
  18. Lightsideluc

    [Level Pack] Marsh Mayhem Pack [NEW MAP - MARBLE ZONE]

    Man, talk about exploding onto the scene! I'd seen Mushroom Hill pop up in servers from time to time but wasn't sure where it was from. So, the good: All of the tracks have impeccable visual design and largely don't suffer from poor turn telegraphing. Several of them have excellent music...
  19. Lightsideluc

    [Level Pack] Chengi's Track Attack Pack (kr_CTAP) v7.0 [updated 09/23/2021]

    I'll admit, I'm not quite sure why Shuffle's jump can't be fixed. Just off the top of my head: Add a small bridge to the middle/right side of the jump for shrink players to use. Use a zipper instead of boost panel to have a hard speed set for the jump. Use fans at the start of the jump to...
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