I really enjoy the visuals of the level. The skybox was really well-done and the encore palette was a nice touch.
I like the track overall; the turns are well choreographed and the level design is fair for the most part. It is basic, but it has enough to not feel boring.
That being said I...
All of the items in the item toggle menu are wrong.
For example:
Turning 1x banana on/off affects invincibility instead.
Shrink affects grow
Kitchen sink affects hyudoro
Etc.
The level is looking a lot better now, especially the shortcut. My suggestion was just a quick fix if you didn't feel like changing too much, but I was glad to see you did something more.
This shortcut near the end of MKSC Rainbow Road can make you miss a checkpoint if you land too far to the right.
Checkpoint counted:
Checkpoint not counted:
It's a fun level and feels pretty polished already, but I feel like it maybe shouldn't be 4 laps. Most 3 lap courses in this game are about 30-40 seconds per lap, and this map is right in that range. The only other 4 lap track I can think of is Frozen Night, which is about 20 seconds per lap...
It's short and simple, but it plays well and looks nice. The turns are smooth and flow together well.
I just don't get this part. Even playing as a slower character like Tails on normal, I have to slow down just to get this item, and why would I want to do that when there's another row of...
Whatever changes you decide to make, I'm looking forward to the next update. It's all just suggestions, so if you disagree on anything that's cool.
I couldn't think of any examples before, but this ramp near the end of Vanilla Hotel is about what I was saying when I suggested tweaking the last...
I want to start by saying that I really enjoyed this map. I played through it multiple times on both normal and hard and think it's both fun to play and really visually appealing. But I do have a few criticisms with it since you asked for feedback.
-There's two points where I thought the...
In Vanilla Hotel the door's timer is a bit too slow, and it doesn't always act like it's supposed to if you finish laps too fast. Rather than being closed then opening as you approach it, it's already open then quickly closes and re-opens to "catch up" to how it's supposed to be.
It's...
Falling off the ledge right before this area in Crystal Abyss respawns you far forward in the track rather than backward.
Edit: I didn't really test this before, but going back to it again I realized it works if you fall off on any point of the bridge, and can give even better shortcuts.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.