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Almost Software Shading
A.S.S. for short
in courtesy of Fickleheart's wacky shaders
Are you tired of OpenGL's very...
Almost Software Shading
A.S.S. for short.
I was wondering if there was a way to make the Hardware Renderer of SRB2 to look more like the software renderer, with the lower color palette look, plus the more elegant water. I'm sure a lot of people prefer the software renderer better based on what...
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