In P_SpawnMobj in src/p_mobj.c:
if (!(mobj->type & MF_NOTHINK))
{
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker;
P_AddThinker(&mobj->thinker);
}It seems mobj->flags should be used here, not mobj->type.
SRB2 1.09.4 and 2.0 palettes for GIMP. The palettes allow graphics to be easily export in a SRB2 palette from GIMP.
Download: Here
Readme file
SRB2 palettes for GIMP
--------
Palettes for GIMP originally made in 2008, updated over the years.
SRB2-1.09.4.gpl was updated to use correct...
TMNT Arena is a third-person hand-to-hand-with-shurikens-and-guns Teenage Mutant Ninja Turtle fangame based on the Quake III: Arena (ioquake3) engine.
Website: http://ztm.x10hosting.com/ta/
Project: http://turtlearena.googlecode.com/
Direct Download: TMNT_Arena_20091211.zip (47.3MB)
Feel free...
I have Dev-C++
but I need some files, but it would be easer if someone can just upload a .zip
Then I dont have to try to find them :|
So can someone put all the file me or anyone would need in a zip?
How do I use Edit HUD Coordinates in SOC Editor?
I get a error
"Run-time error '53':
File not found"
So how do I get it to work? OR,
What do I type in a SOC to change the placement of the HUD?
Here we have Invisible Sonic, Invisible Tails, and Invisible Knuckles.
Sonic can still go in to Super Form,(Tails and Knuckles can't)
Thay are 100% invisible so cant see them (so no pic)
Good for CTF and small Match levels (like map03)
bad for Tag
the zip is 3kb
*Link...
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