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  1. NARbluebear

    Empty lines being treated as "State S_="...?

    I was working on a level pack. Crawlas were kinda bland for the first zone, so I tried to make something that would fit - being Sonic 2's Sol enemy. However, I ran into issues after getting the SOC set up (the Lua also doesn't work properly for some reason, but it's supposed to spawn the fire...
  2. NARbluebear

    [Open Assets] More Sound Captions

    If you've played up to Deep Sea Zone, you may have noticed that the Sound Test lacks a lot of captions for most of its sounds. For example, kc33. This Lua aims to add the missing captions to those sounds. For example, s253 becomes Siren, cdpcm8 becomes Mechanical Shift, etc. Feel free to...
  3. NARbluebear

    Fixed "Floor Touch: All Players" doesn't check player count

    See the video here. Basically, "Floor Touch: All Players" is broken in 2.2.6, meaning one player can trigger that sector special, even if there are 31 other players in a server. I demonstrated a simple effect of the trigger sector's floor changing to red, but it could break a lot of levels...
  4. NARbluebear

    Fixed "Metal & Metal" save file's sprites are drawn incorrectly

    Whenever unmodified SRB2 detects a save file with 2 Metal Sonics, the game for some reason gets bugged, doesn't draw the second Metal Sonic graphic correctly. How to reproduce: 1. Create a Metal & Metal save file by any means (hex editing, custom gamedata, etc.) 2. Rename the save file to...
  5. NARbluebear

    Old 4:3

    4:3 has returned, but he didn't receive much of an upgrade along the way. (A new version with updated sprites is still being worked on. When he's released, this version will still be kept up for archive.) For those of you who've never heard of him, here's the basic details: With that out of...
  6. NARbluebear

    Setting console variables via Lua

    Hello. Is there, by any chance, a way to change a console variable via Lua, or is that something I'd have to create a workaround for? Any help would be appreciated.
  7. NARbluebear

    [Open Assets] Mega Mushroom

    The Mega Mushroom is now in SRB2 v2.2! Effects Upon consuming the mushroom, You will grow up to 4x your current size (except when you're already under the effects of the Mega Mushroom). With this change, you will also be immune to anything except for the usual pits, time limits, and the...
  8. NARbluebear

    NARbluebear's Editing Thread because those are a new trend

    To open this off, here's the progress of my Knee-Deep in the Dead port (from Doom, of course) I'm not sure what happened with this guy. Oh, and barrels can one-shot Eggman for some reason. Not only do I also have scenery, I have The Hangar complete, for both coop and ringslinger. Oh...
  9. NARbluebear

    Fixed NetXCmd Buffer Full during credits

    I was just bored, so I started the credits from the Extras menu to see who worked on this game. I was pressing space (jump) to the tune of the credits theme because of my boredom, and found that an error message appeared. So naturally, I started pressing other buttons, and found out that this...
  10. NARbluebear

    Invalid Mario Blocks always use different textures

    When I put a Mario Block into my map, it always uses what I assume to be AGZFLR01, instead of whatever I specify it to be. This is a problem for numerous reasons: 1. Mario Blocks look out-of-place when observed in a level that isn't Aerial Garden 2. Even if it was AGZ, how would we know the...
  11. NARbluebear

    Polyobject Collision Glitch?

    I was challenging myself to beat SRB2 without rings when I came across Castle Eggman 2 (I was using a modded save atm, which explains why Fang brought Tails along). Strangely, when you fly into a rotating polyobject, it flings you away at maximum velocity, sometimes leaving you to die in an...
  12. NARbluebear

    Fixed Tails seems to really like his tails.

    I've noticed when playing around with Botskin that when the bot (Tails, or someone that at least has his tails set to followitem) is picked up by a player, who should have CA_FLY, the bot's tails kinda glitch out, thus resulting in some pretty odd-looking photos of him looking at his tails...
  13. NARbluebear

    Is there any way to increase the vanilla WAD limit, editing or not?

    Basically put, when a server host adds WADs, the limit is almost reached with the growing amount of characters, levels, Lua scripts, and other modifications. I am asking this question to see if there is a way to raise this limit, or at least not take up more WAD space with varying name lengths.
  14. NARbluebear

    Invalid Tails' Tails rotate the wrong way

    You can mostly see this in Black Core 1 with the spikes, but when running as Tails, his tails when running (specifically angles 3 and 7) rotate the wrong way. This is the only thing that bugs me about Tails.
  15. NARbluebear

    Netgame Friendly Monitor - 4:3

    I'm sure you've heard about him on Discord, but may I present to you... 4:3! Generic name, I know... He is actually pretty good with rings, as you can see here. First character that does this to my knowledge. So if you have a few rings and somebody takes all of the rest, you can distribute...
  16. NARbluebear

    SRB1 Knuckles

    Phew, that was a lot of work. Had to make sure that it has the correct offsets, sprites, and other things. With feedback from the official SRB2 Discord, I now present to you, SRB1 Knuckles the Echidna. And just like SRB1 Sonic, he replaces Knuckles in the SRB1 Remake. Did I mention that he...
  17. NARbluebear

    404 Error: Space Vacuum not found

    I was recently playing as Miles Prower in Egg Rock, and it seems that he does not get sucked into space even if there is an opening. Strange, isn't it? And no, this is not a bug report, just something strange I found. Yep, Space Vacuum not found.
  18. NARbluebear

    Confirmed Demo changes Player 1's color?

    I never realized this until now, but apparently, the Demo changes the Multiplayer color of Player 1. Hopefully this will be fixed in the next update. I will attach a video explaining how to do the glitch. In the video, I change the player 1 color to Teal, as usual, then watch a demo. Afterwards...
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