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  1. SamVision

    Suggestions

    Drop shadows
  2. SamVision

    Invalid CEZ2 Crash

    My game crashed with this popup message after getting to the collapsing floor section at the very start of Castle Eggman Zone Act 2.
  3. SamVision

    Control feedback thread

    I use fps controls and I never encountered any serious issues with the controls that couldnt be fixed with a nice OpenGL renderer and drop shadows.
  4. SamVision

    Discussion: How would you design loops in SRB2 levels?

    Loops like Sonic 3D Blast that force you into spin.
  5. SamVision

    New CEZ is Odd

    The new Castle Eggman Zone level design not ideal. I wouldnt call it bad per say but I had a very hard time on my first go just trying to figure out which direction to go and I cant say that was a good feeling. The most obvious path isnt very clear and I am not sure if this was the intention. If...
  6. SamVision

    New GFZ1 Track...

    Actually I may be in the minority here, but the whole revised soundtrack is just worse than the previous version. GFZ1 is the worst offender but all of the tracks suffer from a lack of focus and energy. I still dont quite understand why the soundtrack needed to be redone, all the old tracks...
  7. SamVision

    New GFZ1 Track...

    is terrible. No offense to the artists involved, but this new "version" of the track not only sounds completely different, it is also utterly inferior to the previous version. The original was a nice soothing melodious piece that felt like an appropriately chill introduction to the game...
  8. SamVision

    F. Sonic

    Would be useful for some bosses.
  9. SamVision

    F. Sonic

    What about having the insta-shield happen when you thok? Too OP?
  10. SamVision

    Suggestions

    Well it's just that skilled players can maintain Super Sonic for extended periods of time, especially in older Sonic games. Hearing the short therefore repetitive Super Sonic theme over and over again will get annoying. In Sonic 3 Complete there is an option to play the fast version of the Zone...
  11. SamVision

    Suggestions

    I always found light dash useful for collecting rings in any 3D Sonic game, but if it must be removed that is fine. Also I want to add the suggestion for the option for whether or not you want the Super Sonic music to play.
  12. SamVision

    Suggestions

    Okay I understand. But how about something a bit more subtle. In SA1 after you let go of a spindash, you can press the action button again to make Sonic start running. This way you never lost speed. Making the spindash work exactly like SA1 in SRB2 is not a good idea, but giving Sonic the...
  13. SamVision

    Suggestions

    Some ideas and concerns Ever since I first played SRB2 12 years ago some things have consistently bothered me. One is the huge trail that appears when you spindash. It’s too big and visually obstructive, I would prefer afterimages instead or nothing at all. Another thing is the...
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