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  1. Sylvegamer3

    [Open Assets] Multi-Carry (2.1 Port)

    Sylvegamer3 submitted a new resource: Multi-Carry (2.1 Port) - Carry more players! Read more about this resource...
  2. Sylvegamer3

    Ashura the Hedgehog (Sonic Boll) - Development Thread

    EDIT MARCH 23, 2023: There has been a substantial amount of progress made since this post! Go here for the latest update! Huh? Who's this fine fellow? The Green Sonic guy? This character aims to take the Sonic Boll (v2.0 available here) version of Ashura and put him into SRB2, with tweaks made...
  3. Sylvegamer3

    [Open Assets] Neo X-Treme HUD [v1.0.1]

    Spurred on by the idea of SRB2 looking like the perfect Saturn game and X-Treme being the main planned Sonic game for the Saturn, I decided to make a HUD based on Sonic X-Treme, specifically the 718 Project Condor-era prototype. Since there is already an X-Treme HUD, I chose to follow the naming...
  4. Sylvegamer3

    [Open Assets] Sylve's Skincolor Packs [Update 1.1: Bubble/Koda Hotfix]

    After making around 29 skincolors, I've decided to drop them in a batch for everyone to use. They're split into 5 different files, based on the theme (or lack thereof.) The skincolors are sorted in the download and only unsorted in the gifs for ease-of-previewing. Said previews are in the...
  5. Sylvegamer3

    New colors missing chat name colors

    The title says it all; tested in a vanilla game, so nothing would've messed with the chat to remove the chat color. I have a feeling this might've been patched already though since it's just a small oversight.
  6. Sylvegamer3

    [Open Assets] Colorize Toggle - Tint Yourself! [V3 Update - Pets Support!]

    This is a simple script that adds a console command to the game to toggle whether or not your character is tinted, based on your color either predetermined in Singleplayer or chosen in Multiplayer. The command to toggle this is "colorize". UPDATE: There is now a chat command alternative for...
  7. Sylvegamer3

    OpenGL Native Resolution Issues

    My computer's native resolution is 1920 by 1080, and that resolution works fine in Software mode. However, when playing in OpenGL mode, the screen crops itself in an odd way. This leads me to use 1920 by 1080 in Software, and 1366 by 768 in OpenGL. (Take my word for it.) Any way to fix...
  8. Sylvegamer3

    MIDI music only playing 1 instrument

    Fixed. User error.
  9. Sylvegamer3

    Confirmed Divide by Zero Dedicated Server Crash

    So... the game crashed with a divide by zero error. The crash dump is attached below.
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