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  1. 64bitmodels

    What was the first version of srb2 yall played?

    2.0 or 1.09.4 i didnt know about 2.1 until like 2016 when i actually found out about the SRB2 website yes just like everyone else i found out about SRB2 from a random off-site location that most definitely gave my PC a virus
  2. 64bitmodels

    2.3 Discussion

    Actually, one thing i really think could bring up SRB2's momentum based gameplay in 2.3 is this mod by @Frostiikin https://mb.srb2.org/addons/v1-3-crossmomentum-a-complete-gameplay-overhaul.1371/ This is a complete gameplay overhaul of SRB2 that adds a whole bunch of new moves and makes the...
  3. 64bitmodels

    Worst Pre-Metropolis Sonic 2 Zone?

    honestly, a lot of the endgame overall is kind of forgettable for me. Mystic cave was the last zone i really liked. Oil ocean is legitimately a slog for me, it's designed like a regular platformer level when it's in a sonic game. not fun at all frankly
  4. 64bitmodels

    2.3 Discussion

    He doesn't. That's kind of the thing. If it were up to me, FSonic's abilities would just be integrated into normal sonic, and he gains a couple of extra stuff too like a jumpswitch (is that what it's called?) and a peelout. The thok works, but sonic needs more benefits than just Thok and...
  5. 64bitmodels

    Why not switch to other sourceports?

    I'd say that more advanced lighting could help in zones like Castle Eggman or deep sea where the atmosphere is more moody and less cartoony. Putting RTX out of the equation entirely, a superior lighting engine could go a really long way to keeping the game's visuals timeless. Look at darkplaces...
  6. 64bitmodels

    Why not switch to other sourceports?

    first of all, i'd love to see those branches. Second of all, the devs are already planning on basically recoding nearly the entire game with 2.3. changing the momentum, redoing the levels.... if we're going so far as to push the engine that far wouldn't it make sense to port it to a newer...
  7. 64bitmodels

    2.3 Discussion

    ....what i meant. At this point all we need is ERZ to be remade, RV2, DCZ to be a thing, and then we're mostly finished with the entire game. That's more progress than any other 3d Sonic fangame out there, and even more content than official games.
  8. 64bitmodels

    2.3 Discussion

    here's my take on this 1. If it ends up being generic because they decided to improve the physics and make it play more like... yknow, a sonic game, i think that the game has some underlying issues that need fixing. Why not try stuff like breaking away from the typical sonic tropes of green...
  9. 64bitmodels

    Why not switch to other sourceports?

    One of my friends brought this up and it honestly got me thinking... SRB2's engine is fucking outdated. I understand the choice to use the DOOM engine and while I would have done things differently, I'm fine with it. I think the sourceport in question however is very very outdated and not good...
  10. 64bitmodels

    Rate Every MAJOR SRB2 Update

    2.2? including the missing red volcano acts?
  11. 64bitmodels

    Suggestions

    Yeah but the general gist of the game is to be a COMPLETE retranslation of the sonic games into 3d. If we're going by Mania/3 here, that means adding momentum preservation, since those games had those, even if they were faster. Plus, Metal is an unlockable. You can just give him the Peelout...
  12. 64bitmodels

    [Open Assets] The Momentum Mod

    you mean just have on at all times period. lmao
  13. 64bitmodels

    Suggestions

    So basically just remove the speedcap. i second this, i hate having to roll and lose 90% of my control just so i can accelerate. if the creators are going to make SRB2 like classic 2d sonic, at least try to replicate the classic physics. (not saying they haven't done a good job tho) Also, here's...
  14. 64bitmodels

    SRB2 Version 2.2 Release

    Okay this update would be downright amazing but the horrendous framerate in ECZ just kinda ruins it for me Even on OGL (which is the fastest renderer between the two btw) the game goes down to 8 fps I get this is the literal first version and ofc there will be bugs but please for the love of...
  15. 64bitmodels

    Spark the Electric Jester

    Im at Stage 14 with fark. I'm almost done with fark's story, thing that prevents me is THE LAG
  16. 64bitmodels

    F. Sonic

    Uhh, can you make the link to the file a direct download? I don't want to deal with getting a php.
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