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  1. Yoshirocks90

    SuperColors for 2.2

    After seeing the new skin colors in 2.2, I decided to update my old SuperColors script from 2.1 to 2.2. This new version includes an updated look for most of the old colors, as well as many new ones, as well as a changelog within the script. Information on how to use the script is sent in the...
  2. Yoshirocks90

    SuperColors for 2.2

    Alright, I've updated the script and it should now check those colors, see if it works now.
  3. Yoshirocks90

    SuperColors for 2.2

    Black and white overrides the way super normally works, which tells me Fang's colors aren't getting registered as one of the colors that normally gets checked. Can you run the attached script? It shouldn't need SuperColors to run. It should spam a series of numbers to the console, just turn...
  4. Yoshirocks90

    SuperColors for 2.2

    Hmm, not sure, I updated super lua to v4 and tested it, and it worked just fine for me. Maybe there's a conflict with another file you have? See if it works with just super lua and SuperColors.
  5. Yoshirocks90

    SuperColors for 2.2

    SuperColors v5.0 released SuperColors v5.0 is now out! I've added support for Fang, added some new colors, and gave the color list categories. To view a category use 'SuperColor <category name>'. Categories are now listed when using 'SuperColor list'.
  6. Yoshirocks90

    SuperColors for 2.2

    So the mega link didn't work when I tried it, but on the official version it looks like fang just uses a flash rather than a color? I'll look into checking his color to manually affect it. I'll do what I can to add support. Edit: Update: I've thrown together a script to check his colors and now...
  7. Yoshirocks90

    SuperColors for 2.2

    Any chance I could get this file to look into? Also what file gives him a form, so I could look into it better and try to support it?
  8. Yoshirocks90

    SuperColors for 2.2

    So, from my testing fang doesn't have super? So I wouldn't expect fang to be supported, unless there's an addon that gives him support? If that's the case, the addon may not apply his colors the same as the others. That said, if it is set up like the others, then I'm not sure as even customs...
  9. Yoshirocks90

    SuperColors for 2.2

    SuperColors v4.1 released It was brought to my attention recently (as I'm unable to test in multiplayer) that using the command will send the output to other players' consoles. I have, at the very least, attempted to fix this bug. From what my limited testing shows, the suggested fix works in...
  10. Yoshirocks90

    SuperColors for 2.2

    After seeing the new skin colors in 2.2, I decided to update my old SuperColors script from 2.1 to 2.2. This new version includes an updated look for most of the old colors, as well as many new ones, as well as a changelog within the script. Information on how to use the script is sent in the...
  11. Yoshirocks90

    Fixed Front-Facing sprite flashes in opengl

    Sorry if this has been noted before, but when setting up player color in multiplayer with opengl, if you select another color first (for example, scrolling through the colors to get to the one you want), the walking animation displayed in the menu will remain the original color and briefly...
  12. Yoshirocks90

    How to improve performance

    Mine was doing this too, but I just figured my laptop was just struggling to process the new look, considering it's a bit low-end.
  13. Yoshirocks90

    SRB2 Version 2.2 Release

    Just spent five minutes on just the first level... it's beautiful already
  14. Yoshirocks90

    SRB2 version 2.2 release date set

    I'm so glad I periodically check back here. Good job on the update guys!
  15. Yoshirocks90

    [Open Assets] Super Colors V3.1

    I think I managed to make it a bit faster, and I added white while removing steel blue (imo, it looks like it may be better). Even so, I don't think it's as fast as the second gif, more of an in-between. I'm not actually sure of the tic values, but if the variables in the script are tick...
  16. Yoshirocks90

    [Open Assets] Super Colors V3.1

    V3.1 is now out! The script was being stubborn and wouldn't work with the number of colors being used, so I removed black from the set so it would work, but now the Rosewood set has been added! I also changed the 4th of July set, so now it uses more colors, making it look nicer.
  17. Yoshirocks90

    [Open Assets] Super Colors V3.1

    V3 of the Super Colors script has been released! I've added the suggested Ray set alongside a new 4th of July themed set (I'd have added the rosewood set too, but I'm not familiar with colorblink, if someone can provide me with a set of skin colors, I'll add it) As before, if someone suggests...
  18. Yoshirocks90

    Generic Warehouse (Match)

    Small spaces means close combat... I present to you... Generic Warehouse Zone ...with special guest Bad Naming... After months of wanting to make a new map, I finally did. Battle in narrow spaces between boxes Fight in the maze of vents The only real notable thing about this is that...
  19. Yoshirocks90

    SRB2 version 2.1.23 patch release

    Man, I need to check this place more often, didn't mean to miss a few updates. Nice to see things are still going.
  20. Yoshirocks90

    Kart bug reports thread

    There is a missing texture near the end of Sand Valley on the left side of the slopes. You'd have to go off road to see it
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