Here's another dumb idea. I put TNT explosions on weapon rings. Enjoy... Oh and there's also swearing, if that matters.
Automatic, Scatter and Rail Rings have been disabled. The ammo for these weapons is replaced with Bounce, Grenade and Rail respectively.
Weapons:
The tntlaggy cvar removes...
BIRD MOD V3.1 for SRB2Kart v1.3
...Featuring a surprise...
Bird mod has these cool features.
Camera Tilting. THE SCREEN ROTATES.
Music Resuming. After Invincibility and Grow, level music resumes where it left off.
Frame Interpolation. Unlimited framerate: the Big Large FPS, from fkart...
It's all about those big netgames huh?
Rotate.pk3 lets you have the big lobby,
but without everyone fighting for first.
Commands and Variables:
A player is rotated when the ingamecap is reached and someone is waiting to
enter the game. Rotate.pk3 also prints a message for waiting players...
While forceskin is enabled, the host player can seemingly change their skin via the menu, though the change is reverted.
CanChangeSkin() checks if the player is not the server, but Got_NameAndColor() (which also handles skin changing) does not.
This is a bug, but I wanted to get opinions on...
Running `playdemo' on a file that's outside of the working directory fails with: ERROR: Failed to read file 'blah.lmp'.
This only affects systems that use srb2home, i.e. not Windows.
I have a script that sets a "blind timer" when a player is tagged.
I want to draw on that player's HUD, but the scores HUD hook doesn't take a player parameter.
I have 5 console variables in my Lua script.
When I register the 5th (deadtime), the game errors with:
I_Error(): Variables touchtag and deadtime have same netid
All these variables have CV_NETVAR.
This doesn't happen if I don't register the variable as a netvar.
TAGGERCONTROL VERSION 2
Have you ever been playing Tag, and found yourself with a tagger who's away, or one that's not very good?
So someone voluntarily sacrifices themselves for the good of the match.
But I thought it would be better if that could be done automatically!
Version 2 expands upon...
Sorry if this is another dumb problem like before.
$ CC="gcc -m32" make -C src/ LINUX=1
make: Entering directory '/home/james/build/SRB2-SRB2_release_2.1.17/src'
Makefile:582: recipe for target 'pre-build' failed
make: [pre-build] Error 1 (ignored)
Linking lsdl2srb2...
/usr/bin/ld: skipping...
When trying to join net-games, my client constantly tries to re-sync and fails each time. I have no problems connecting using the Windows version with wine.
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