Or just change how their special stages work, while potentially making them harder/requiring more tokens/etc. They are the only parts of the campaign that are exactly the same as every character. When doing Metal Sonic playthrough (I was doing it last), I purposefully avoided collecting the...
Will you switch to using shaders in OpenGL renderer this version? Right now it uses fixed-function pipeline which is slow, really outdated and various effects that are in software mode are hard or impossible to reproduce with it. The thread about the renderer overhaul quickly descended into the...
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