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  1. TelosTurntable

    [Open Assets] A Character That Ruins SRB2Kart [RSRB2 Ember]

    [I'd advise CAUTION if you are a thing that exists.] Welcome to hell - this is a character That Ruins SRB2 Kart, also known as RuinsSRB2Kart. It -- Wait. You cannot be serious Accolades: Flicky 1: fuckin bees base game was not enough you go and add them to kart fuck you telosArmed with...
  2. TelosTurntable

    [Open Assets] A Mod That Ruins SRB2

    [I'd advise CAUTION if you're easily embarrassed by people behind you -- it gets kiiinda suggestive] Welcome to hell - this is a Mod That Ruins SRB2, also known as RuinsSRB2. It adds stupid dumb jokes to the game, and happened entirely because I can't post screenshots of Bumblebore in GFZ1...
  3. TelosTurntable

    Voting Issues

    I've been getting these errors for a while now: A required field called <em>ipaddress</em> is missing or has an invalid value.Specifically speaking, attempting to vote on addon threads always seems to return this error and then nothing(?) happens. Any ideas as to what's going on here?
  4. TelosTurntable

    Robo-Hood - But Better

    Just some Robo-Hood sprites I made on a whim ... that ended up taking much longer than I expected them to. Since I made these sprites and Monster Iestyn's Robo-Hood (http://mb.srb2.org/showthread.php?t=38219) used the old ones, I figured I may as well put the character and my new sprites in...
  5. TelosTurntable

    Telos' Typical (Threadbare) Editing Thread

    One that I can call my own! Finally, ahaha! I feel moderately betrayed, knowing that no one told me those sprites were trash. < not important enough to warrant a new post, but here's my take on one of InstantSonic's old enemy concepts.
  6. TelosTurntable

    [Open Assets] SRB2: Greenflower plus

    SRB2GFP is just what it sounds like: An addon that attempts to make GFZ look better. Sooper dooper revamp Only one image because I'm supposed to be asleep right now, will add more later. Try 2.0 pls Both the .RARs for the old and old new textures are here, if you're satanic enough to want...
  7. TelosTurntable

    A question related to SRB2's graphic engine

    Does SRB2 use Ray-casting or Ray-tracing? If it's the former, is there a way to break the Ray-casting constraints in software without slowing processing speed unplayably?
  8. TelosTurntable

    PTH's potato sack of things

    A long time ago, I started a spriting thread. But see, soon enough, it won't be just for sprites. So I've it changed the name from 'The Shadow's various failures' to 'PTH's potato sack of things'. My main focus/ current project right now is a character who... is supposed to use ice. I say it...
  9. TelosTurntable

    How to make objects change color in srb2.

    Well, I happen to wonder how to make objects change color. Through SOC. I tried using A_ChangeColorAbsolute, but it didn't work on a custom object I made. The syntax are: State: FRAME S_BLAKEAIRDASHFOG1 SpriteName = BSTF SpriteFrame = E Duration = 2 Action = A_ChangeColorAbsolute var1 = 0 var2 =...
  10. TelosTurntable

    A little question related to upper and lower bits in SOC

    I want to make my Blake character constantly emit little circles while thokking through the air. Problem is, I don't know exactly HOW to write upper and lower bits, the wiki page was a bit vague... I want to use A_SpawnObjectRelative. A little syntax would be nice.
  11. TelosTurntable

    Stuff to do with those unused character frames.

    Well, each character has about 16 extra / unused frames... Would it be possible thought SOC or LUA to utilize those for more ability frames?
  12. TelosTurntable

    New(ish) character! Blake (WIP)

    Download
  13. TelosTurntable

    My problo-matic thread

    before I get moderated for cheating out the system, I will have you know that I mean no harm. now, to get back on topic, I am in progress of creating a character wad (its like... 5% done), but when ever I add it to srb2, I get the error: R_AddSingleSprite: sprite philA1 frame 0 is missing...
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