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  1. Evertone

    Emerald Coast (kr_emeraldcoast_v4.wad)

    Joining Twinkle Park and Hot Shelter, from Sonic Adventure, Emerald Coast! A natural track that uses the environment around it as its boundaries, you (probably) aren't going to find another track quite like it. Features: An easy but fun 4-lapper for when you just want to chill. A coastal...
  2. Evertone

    [Open Assets] Jade Falls Zone - a Jade Valley remake, 2.2 campaign style

    Upon seeing 2.2's Ringslinger levels, I thought it was a shame they weren't updated, but then I remembered that this is SRB2, and that if you want it you can make it. So, welcome to Jade Falls Zone! This map replaces Jade Vallery, and it is Jade Valley, but bigger, better, and slope-ier. It's...
  3. Evertone

    Battle becomes unwinnable in both final bosses

    In Metal Sonic's fight, I got knocked off the ledge, objectplaced back into the arena, and now Metal has ceased to exist. Brak's fight, however, I got him to stand right next to one of the goo falls but just far enough from it that his barrier wouldn't go down, and then the goo stopped falling...
  4. Evertone

    SRB2Ware (Legacy)

    Not a beta tester :metalsass: but man this was lit as fuck for the one round I played it, 10/10 would RONALDINH0 again
  5. Evertone

    [Open Assets] Jade Falls Zone - a Jade Valley remake, 2.2 campaign style

    Yeah, some parts lag, but there doesn't seem to be any obvious cause. It's not Things or the midtextures or the skybox or even having too many linedefs, I checked all of those indev.
  6. Evertone

    [Open Assets] Jade Falls Zone - a Jade Valley remake, 2.2 campaign style

    Upon seeing 2.2's Ringslinger levels, I thought it was a shame they weren't updated, but then I remembered that this is SRB2, and that if you want it you can make it. So, welcome to Jade Falls Zone! This map replaces Jade Vallery, and it is Jade Valley, but bigger, better, and slope-ier. It's...
  7. Evertone

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    Bugfixed it. If there's more let me know.
  8. Evertone

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    I'm done My tower of painfully falling and having to redo everything is in, was constrained on time buuut it worked
  9. Evertone

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    Requesting some zoom tube waypoints.
  10. Evertone

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    I'm in. Will need a skybox. UPDATE: Can be start/end room unless I say otherwise.
  11. Evertone

    ULDC: February - April 2020

    all of this is great and i honestly can't wait to play it :D (hope i can keep up)
  12. Evertone

    Moved SIGSEGV in THZ2

    Caught a SIGSEGV after using the gas jet at the very start of the level. Vanilla SRB2 but I used objectplace to save myself from dying once. Error log: Error occurred on Thursday, December 12, 2019 at 19:58:13. srb2win.exe caused an Access Violation at location 00000000 Reading from location...
  13. Evertone

    ULDC: February - April 2020

    SRB2's motto should be "if you want it then make it" Ooh, another collaborative level thing? Sounds fun Anyway, here's my 2.2-styled Jade Valley remake.
  14. Evertone

    [Open Assets] ExAI - Extended Behavior for SP Bots

    well ain't this kinda broken Cool mod tho
  15. Evertone

    Green Match Zones

    This small set of maps is pretty fun, and the compact nature of them provides a refreshing break from the sprawling maps we had received in 2.1 times. Like Jood said, it's a solid, fast, and fun set of maps that worked great and felt just right in the 5-minute playtesting sessions. There are a...
  16. Evertone

    Evertone's Chaos Factory

    my god it has been a long time since i last came here. anyway since i'm here i guess i may as well place something.
  17. Evertone

    [Compatible] Techno Cavern [scr_technocavern(encore)_v1.1.pk3]

    Addressing concerns: NiGHTS emblem: Oops, that was leftover from emblem placement. Will fix. PolyObjects: If twelve square PolyObjects can give me one day's worth of rendering errors, there's no way a train transition will work. Perspectively-challenged trains: The turns were a reference to...
  18. Evertone

    [Compatible] Techno Cavern [scr_technocavern(encore)_v1.1.pk3]

    That was for the update, sorry about that. Updated mod to v1.1. Fixed a few awkward errors, fixed the turret room in Encore (oh no) and prevented players from skipping the left path after Checkpoint 1 with Tails/Knuckles in Encore.
  19. Evertone

    [Compatible] Blossom Valley [scr_blossomvalley(encore)_v2.1.wad]

    Updated mod to v2.1! Mostly a hotfix update, added compatibility with future projects and modified the on-download file type to .zip.
  20. Evertone

    [Compatible] Techno Cavern [scr_technocavern(encore)_v1.1.pk3]

    Explore a destroyed wasteland. Navigate a factory and its strange chemicals. Try not to get sick as you jump from train to train. Part factory, part wasteland, part cave, all Techno Cavern Zone. This Mania-styled remake of Techno Hill Zone reimagines both acts of the classic, with updated...
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