Joining Twinkle Park and Hot Shelter, from Sonic Adventure, Emerald Coast! A natural track that uses the environment around it as its boundaries, you (probably) aren't going to find another track quite like it.
Features:
An easy but fun 4-lapper for when you just want to chill.
A coastal...
Upon seeing 2.2's Ringslinger levels, I thought it was a shame they weren't updated, but then I remembered that this is SRB2, and that if you want it you can make it. So, welcome to Jade Falls Zone!
This map replaces Jade Vallery, and it is Jade Valley, but bigger, better, and slope-ier. It's...
In Metal Sonic's fight, I got knocked off the ledge, objectplaced back into the arena, and now Metal has ceased to exist.
Brak's fight, however, I got him to stand right next to one of the goo falls but just far enough from it that his barrier wouldn't go down, and then the goo stopped falling...
Yeah, some parts lag, but there doesn't seem to be any obvious cause. It's not Things or the midtextures or the skybox or even having too many linedefs, I checked all of those indev.
Upon seeing 2.2's Ringslinger levels, I thought it was a shame they weren't updated, but then I remembered that this is SRB2, and that if you want it you can make it. So, welcome to Jade Falls Zone!
This map replaces Jade Vallery, and it is Jade Valley, but bigger, better, and slope-ier. It's...
Caught a SIGSEGV after using the gas jet at the very start of the level. Vanilla SRB2 but I used objectplace to save myself from dying once.
Error log:
Error occurred on Thursday, December 12, 2019 at 19:58:13.
srb2win.exe caused an Access Violation at location 00000000 Reading from location...
SRB2's motto should be "if you want it then make it"
Ooh, another collaborative level thing?
Sounds fun
Anyway, here's my 2.2-styled Jade Valley remake.
This small set of maps is pretty fun, and the compact nature of them provides a refreshing break from the sprawling maps we had received in 2.1 times. Like Jood said, it's a solid, fast, and fun set of maps that worked great and felt just right in the 5-minute playtesting sessions.
There are a...
Addressing concerns:
NiGHTS emblem: Oops, that was leftover from emblem placement. Will fix.
PolyObjects: If twelve square PolyObjects can give me one day's worth of rendering errors, there's no way a train transition will work.
Perspectively-challenged trains: The turns were a reference to...
That was for the update, sorry about that.
Updated mod to v1.1.
Fixed a few awkward errors, fixed the turret room in Encore (oh no) and prevented players from skipping the left path after Checkpoint 1 with Tails/Knuckles in Encore.
Explore a destroyed wasteland. Navigate a factory and its strange chemicals. Try not to get sick as you jump from train to train. Part factory, part wasteland, part cave, all Techno Cavern Zone.
This Mania-styled remake of Techno Hill Zone reimagines both acts of the classic, with updated...
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