Search results for query: *

  • Users: UrbanPie
  • Content: Threads
  • Order by date
  1. UrbanPie

    [Open Assets] [Circuit] Tumbleweed Valley Zone v2.1

    This contains the Pk3 file that includes Tumbleweed Valley Zone - as Mapj9. This is an original circuit map that is 4 laps long. This map also has support for Circuit Redux. This is my first ever attempt to build a map from the ground up (As Sunken Cave was a conversion of a 2.0 map). Feel free...
  2. UrbanPie

    [Open Assets] [Circuit] Sunken Cave Zone Port v2.0

    Ported with permission given by Kuba11, this is a port of the 2.0 Circuit level - Sunken Cave Zone to 2.2 with a few added features (Such as a finish line and support for Circuit Redux). This is my first attempt porting something, so feel free to tell me what to improve upon. Change log...
  3. UrbanPie

    Am I the only one who hates their past posts?

    At the risk of sounding overly edgy, I'll just get straight to my point. I use to use this forum at 2015 and I just personally look back at my older posts and shake my head, wondering "Why was I like that"? I remember making a whole song and dance over a thing and using the fact that I have...
  4. UrbanPie

    Multiplayer glitch

    Hi! Ok so I just went back to SRB2, wanting to play mutiplayer. However when i press Room... <Select to change> It loads saying "fetching room info"and after 3 or so minutes it just goes back to the Join game search. Is there anyway to fix it? (also yes I'm using 2.1.14) Thanks!
  5. UrbanPie

    How to put OpenGL on?

    I'm somewhat new to SRB2 and I heard about openGL being superior to normal so how do you set it on? Is it in the main menu like MM8BDM or you have to set it up?
Back
Top