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  1. MarioNumberOne

    06 Sonic

    A bit of both, really. Trying to replicate the original game’s quirks and jank as much as possible while still being able to actually play through the entire vanilla campaign and other maps legit. Kind of? lol I did consider making him stick to halfpipe walls and slopes that lead to ceilings...
  2. MarioNumberOne

    06 Sonic

    I mean, I wouldn’t mind if anyone can make a better one. That’s just fairly old artwork I drew (several years ago) being used as a placeholder and even then I think it’d need to be repallet-ized if the sprites BlueRiver is making ever get done.
  3. MarioNumberOne

    06 Sonic

    He's real and he's next-gen. Still looking for any coders willing to give assistance. Been trying to make him as source-accurate as possible while also being able to beat SRB2's Vanilla campaign and hopefully several custom levels. @BlueRiver is also working on touching up my pre-renders into...
  4. MarioNumberOne

    Adventure Sonic (v1.8b)

    I’ve seen people consider at least up to 06 as part of the Adventure era, even if Sonic’s VA changed. I think the “Modern Sonic” we have now really didn’t become fully defined until Unleashed. Side games like Sonic Rivals also reused a lot of assets from SA2/Heroes, especially in the sound...
  5. MarioNumberOne

    Team Prismatic (Mystic Realm: Community Edition)

    For some reason now playing the latest devbuilds, Mario moves incredibly sluggish when this mappack is loaded. I saw you reimplemented a lot of the old LUA but I feel one of your momentum mods is screwing with his acceleration: He can barely cover any ground anymore.
  6. MarioNumberOne

    [Open Assets] The Ghoul's Forest

    Thanks to everyone who downloaded currently! Made a video to showcase it for those too scared to check it out for yourselves. :P
  7. MarioNumberOne

    Pac-Man

    That one is indefinently postponed until Dirk can make a good appeal and prove he’s changed since then since he was primarily banned for plagiarism/tracing, specifically for a few Kart creations.
  8. MarioNumberOne

    Pac-Man

    Tried to take down the entire mod even though he gave complete control over and even all the rendering assets (model and raw blender file) to SuperPhanto, who’s continuing to work on the mod. The transfer to ownership to me was supposed to be temporary and SuperPhanto was the one still primarily...
  9. MarioNumberOne

    Pac-Man

    Mod transferred ownership again due to behind the scenes drama with the original sprite artist/pre-renderer. We are hoping to replace his work entirely with crisper hand-drawn spritework, but this will take time so bear with us. Base sprite was done by none other than MotorRoach. 1705134245 I...
  10. MarioNumberOne

    Pac-Man

    I was thinking about giving him swimming or at least allowing him to breathe indefinitely. Originally wanted to give him more free movement akin to World 1 and 2’s swimming controls/physics. (With his Rev Roll being replaced by a horizontal corkscrew move that he uses in PMW2’s Ocean levels with...
  11. MarioNumberOne

    Pac-Man

    MarioNumberOne updated Pac-Man with a new update entry: PAC in Action Read the rest of this update entry...
  12. MotdSpork

    Pac-Man - PAC in Action

    Hey! You may have noticed that this mod has transferred ownership, This was a mutual agreement between me and SuperPhanto. There's plans for a more major update in the future but we hope this will tide you all over until then! :)
  13. MarioNumberOne

    [Open Assets] The Ghoul's Forest

    MarioNumberOne submitted a new resource: The Ghoul's Forest - WARNING: NOT FOR THE FAINT OF HEART Read more about this resource...
  14. MarioNumberOne

    [Open Assets] The Ghoul's Forest 1.0

    WARNING: THIS MOD CONTAINS FLASHING IMAGES AND LOUD NOISES, THIS IS NOT FOR THE FAINT OF HEART Sonic the Hedgehog and friends go camping in the woods, little do they know they find out they've found something far more than what they bargained for... To beat the map, you must defeat 3 monsters...
  15. MarioNumberOne

    WIP: The Ghoul's Forest 3 - SRB2 Edition (Looking for coders)

    Proud to say the Creeper is finally complete. Just going to polish things up a bit more before release, let alone confirm with Nev3r for permission since a lot of this is his work to begin with. I don't think I would have even started this project if it weren't for his original GH2.wad in the...
  16. MarioNumberOne

    Help creating a custom enemy

    1. My enemy's melee state isn't working at all. It works when I make it a MISSILESTATE, but then that causes them to use it from long distances and at complete random. 2. Trying to add a MF2_SHADOW flag completely breaks the monster, making it unable to move despite no errors showing up in the...
  17. MarioNumberOne

    WIP: The Ghoul's Forest 3 - SRB2 Edition (Looking for coders)

    I'm proud to say this project isn't dead, I polished up Sjas and Jitterskull a bit more and began work on the Creeper. Sadly, He's not turning out nearly the way I want him to despite a smooth start, otherwise.
  18. MarioNumberOne

    Pac-Man

    Screw said if Phanto can't come back, he'll have to maintain the addon on his own or find another person to keep Pac-Man maintained. So take that how you will. Future is uncertain. I can’t defend Phanto entirely but we likely won’t know why he defended Icezer for a while. Trying to keep some...
  19. MarioNumberOne

    Di Gi Charat (Dejiko)

    MarioNumberOne submitted a new resource: Di Gi Charat (Dejiko) - She's waiting, Nyo! Read more about this resource...
  20. MarioNumberOne

    Di Gi Charat (Dejiko) 1

    Dejiko is here, Nyo! Starting development way back in 2020, I am finally pleased to present my first character mod for 2.2. Dejiko is a quick, nimble character that jumps high, is capable of spindashing and can build up momentum quickly with her main ability: The Pounce. She can also use her...
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