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  1. SD2CSemiFinalVersion

    Clone Fighter Classic

    WOW, this is unique. Looks really cool, too.
  2. SD2CSemiFinalVersion

    [Open Assets] Sweet Bro and Hella Jeff - the moive (2.2)

    When you Stuck at Home. (if you don't get the joke plz don't kill me :(((( i just tried to be funni) Nonetheless... It's interesting that it took a while for this particular mod to get ported. Although, given how much stuff's in it... I take it that it'd really need a long amount of time.
  3. SD2CSemiFinalVersion

    [Character] QP

    Yooooo its her
  4. SD2CSemiFinalVersion

    Sash Lilac [v1.1c] (Freedom Planet)

    While I'm not necessarily fond of the fact that the sprites are 2D and not full rotations, I think this is still a very cool addition, and as someone who has played Freedom Planet a lot? I defneitely will be trying this out.
  5. SD2CSemiFinalVersion

    [Script] Weathermod

    Aww yeah! Scarlet Weather Rhapsody/Hisoutensoku weather gimmicks in Kart? I'll take it! I can tell I'm gonna have some fun with this.
  6. SD2CSemiFinalVersion

    [Open Assets] Polnyanski Character Pack v4.5 (Gust looking for profit in Kart!)

    "Ayayayaya..." That's all I hear when I see Aya. hue.
  7. SD2CSemiFinalVersion

    [Open Assets] Sonic.EXE [v4.1.5a] (Compatibility)

    OK- Despite the fact that this is .EXE, it's REALLY cool and REALLY wellmade from what I'm seeing here. This is defenitely something that stands out from basic 'ooooh yeah .exe character whoopie' due to all the effort put into it.
  8. SD2CSemiFinalVersion

    [Open Assets] Polnyanski Character Pack v4.5 (Gust looking for profit in Kart!)

    Sanae, huh? Hmm... Don't be held back by common sense!!
  9. SD2CSemiFinalVersion

    [Open Assets] Double Cherry Monitors [v2.1]

    This is a really amazing mod! It's neat that it actually works perfectly in netplay! Not once in the short amount of time that I was hosting did I experience a SIGSEV or a synch failiure because of the clones. It's pretty neat!
  10. SD2CSemiFinalVersion

    [Level Pack] Guil Tracks!

    Hold up... Are those... Delta Pidgeys? From Insurgence? Huh. That's not something I was expecting to see.
  11. SD2CSemiFinalVersion

    The True Arena! (BOSS RUSH)

    The only problem about some of DI's bosses is when they cause desynching. Though I think the only one I've noticed do that is I believe the 3rd zone's boss.
  12. SD2CSemiFinalVersion

    Kirby

    This works really nicely! I do agree about the whole monitor deal, but one of the other things I noticed that I haven't been able to get the Ability Roulette to work when I tried messing around in Battle. I'm not sure what caused it, but it's kind of an odd one. Just a bit of context for what I...
  13. SD2CSemiFinalVersion

    [Open Assets] Sakuya Izayoi

    Za warudo! I've been waiting for the elegant maid to be playable, and here she is!
  14. SD2CSemiFinalVersion

    [Open Assets] Ring Hunt

    For some strange reason, when I was hosting this, the number that's supposed to be the total rings in the stage went up. I'm not sure if it has to do with the Electric/Attraction Shield though. When starting Egg Rock Zone Act 2, there was a total of 698 rings, but it randomly increased to above...
  15. SD2CSemiFinalVersion

    [Open Assets] Polnyanski Character Pack v4.5 (Gust looking for profit in Kart!)

    HOLD UP- Now we got STAR BREAKER?! No... Nonono!! Anything but the invisible bombs! *cough* In all seriousness, though... It's really cool to see more 100% OJ characters (or just characters from the games they originate that are also in OJ) show up in Kart!)
  16. SD2CSemiFinalVersion

    [Open Assets] Polnyanski Character Pack v4.5 (Gust looking for profit in Kart!)

    Oh hell yeah! Tomomo is here! Time to roll all the 9s for attack!
  17. SD2CSemiFinalVersion

    [Open Assets] Many Minor Tweaks

    I don't know if this has been noted at all yet but for some strange reason the super cancel key stays as spin even when using the command to change it. Unfortunately I wasn't able to replicate what happened to me earlier, where the super transformation kept spazzing out and I didn't get to go...
  18. SD2CSemiFinalVersion

    Snick's Challenge From Pizza Tower

    Snick doesn't seem to like multiplayer. This gif doesn't necessarily show it, but Snick sometimes despawns in Multiplayer. I'm not sure what causes him to despawn, but I'm sure it can be figured out, right? I feel like making a multiplayer version would be interesting to see. And I agree with...
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