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  1. banan

    [Battle] Lost Palace Redone (V2.1)

    Download V2.1 Inspired by Krabs' own remakes/edits, simply the CTF map Lost Palace updated for Battle Mode.
  2. banan

    Official Level Design Contest: Autumn 2020

    ay congrats to yall
  3. banan

    gfz2pog

    yo this is poggers
  4. banan

    Official Level Design Contest: Summer 2020

    Well after playing some Battle I'll be giving my thoughts on these. ARENA BATTLE BATTLECTF
  5. banan

    happyalm votes

    ARENA 1. Mountainous Saloon 2. Hidden Chamber 3. Gravity Station 4. Pipeline Panic 5. Symettri-Canyon 6. Arena Station 7. Grassy Clearing BATTLE 1. Glimmer Gulch 2. SSN's Picnic 3. Peach Castle BATTLECTF 1. Moonlight 2. Jagged Creek 3. Serene Shore 4. Big Arch
  6. banan

    Armageddon shield usefulness discussion

    In regards to Crushstaceans, I think they don't have a big enough window for you to attack them after they send their claw out, it winding back too quickly can lead to a hit that feels unfair. It also expects pretty fast reactions from players only three zones into the game, and is in a zone...
  7. banan

    Contest Discussion

    Maybe it could do with more decorative slopes, I just wanted to avoid using them too much since they tend to be more favorable to spin characters.
  8. banan

    Contest Discussion

    Hawyee
  9. banan

    [Open Assets] SRB2 Battle! Multiplayer Gameplay Mod

    I'm gonna say the one 2d arena I did play the smash-like camera made it hard to tell where I was in a fairly filled up server. Also Amy's tornado should probably not knockback players during their iframes.
  10. banan

    [Battle] Lost Palace Redone (V2.1)

  11. banan

    Techno Legacy is bad?

    I mean people might find it fun to be working toward a reward, it's just when the game is unintentionally hyping up the higher emblem unlocks it feels like it spits in your face when the reward is basically nothing.
  12. banan

    Techno Legacy is bad?

    I'm honestly not sure why final demo THZ2 of all stages was picked out to be a legacy stage, I remember it being pretty hated out of older stages. Purely from a level design standpoint the only pre-2.2 (not including in-dev) I think would be worth including is 2.1 ACZ1. Even with 2.2 ACZ1 being...
  13. banan

    [Battle] Lost Palace Redone (V2.1)

    Guess I lied, decided to update after playing a couple of rounds.
  14. banan

    [Battle] Lost Palace Redone (V2.1)

    I didn't expect opinions on this so soon haha, definitely having considerations for what to do with the layout if I ever do update this (which I probably will when we get the MR music patch lol). This is admittedly kinda rushed since I only spent 3 days on it.
  15. banan

    [Battle] Lost Palace Redone (V2.1)

    Download V2.1 Inspired by Krabs' own remakes/edits, simply the CTF map Lost Palace updated for Battle Mode.
  16. banan

    Knuckles Discussion

    I like the whole momentum glide knux has going on now but crouch landing honest to god just feels terrible. In a sonic game you want to keep the flow going but this crouch landing is the opposite of that. I get knuckles is more about exploration than sonic is but even in exploration you want to...
  17. banan

    Control feedback thread

    Just tried that .exe too and it's really good for controller. I like to turn all the sliders down on it so I have full control of my camera. I also agree temporary tank controls on charging the spindash would work well for controller.
  18. banan

    New GFZ1 Track...

    While I was listening to Egg Rock 1 something came to me and I decided to rearrange the progression of the music track (though it's a quick and dirty job with audacity) and think I got something that flows better than before. Here's the edit.
  19. banan

    Black Core Zone 2 to 3 transition in coop sucks

    This one is more like an oversight but getting all player to coordinate and stand next to the glass for the level transition is almost impossible. It should probably teleport all players to it like the ending of Black Core 3 does.
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