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  1. Jay

    [Open Assets] Trouble in Terrorist Town

    Trouble in Terrorist Town, originally a Garry's Mod game mode created by Bad King Urgrain (not me), has been recreated for Sonic Robo Blast 2! This is a psychological action game mode that requires a minimum of three players (ideally five or more) and replaces normal netgame Match. When the...
  2. Jay

    How do I compile SRB2 with ZLib/LibPNG using CMake?

    I can compile just fine without it, but I'd really like having PNG screenshots and everything. How do I go about doing this?
  3. Jay

    Render other players' info on HUD

    So I've got a health script for something I'm working on. However, I plan to render other players' health bars smaller, and under the player's health bar. They all need to be offset a certain distance from each other, but I don't know what to set the Y coordinates to. Is there any way to get a...
  4. Jay

    Fixed (OpenGL) Sprites not affected by MD2 translucency

    Whenever you look at a sprite through an MD2 that's translucent (in this case, a shield), the sprites aren't drawn "under" the translucent model like other models are, and it looks odd.
  5. Jay

    Error while compiling an EXE mod

    So I tried compiling something. The goal was to change the menu text, just because I'm screwing around and want to make something small (It's just a baby step, not my whole plan here). Here's the problem: make: *** No rule to make target 'win32/../endian.h', needed by...
  6. Jay

    Jay's Miscellaneous Makings

    So, I thought some Mario stuff needed to be made. Map isn't finished, and probably won't be. It's just there to show off the textures. WIP Bob-Omb enemy that I still need to finish. (huge thanks to many of you on 'fun for the criticism and help with drawing) Some powerups that I need to...
  7. Jay

    Spawning skidding particles using Lua?

    So, this is what I did: if P_IsObjectOnGround(player.mo) and player.sprinting == true then P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_PARTICLE) else end This works and all, to an extent. It spawns the particles when the player is sprinting (triggered with custom ability 1)...
  8. Jay

    32x32 flats?

    While I was looking at the custom texture tutorial, I read here and here that SRB2 supports flats anywhere from 32x32 to 2048x2048 resolution. However, I tried converting a 32x32 texture to Doom Flat (Paletted) in SLADE, and nothing happened. I also tried "Convert to Doom Flat" in XWE, but that...
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