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  1. Q

    [Open Assets] Mirror Mode

    (After honestly too much time) I present to you... Mirror Mode This is a proof-of-concept of what a mirror mode could look like in srb2, inverting every level and messing with your memory them. To acompany the shader I added a lua script that inverts the controls to let you play with normal...
  2. Q

    [Open Assets] Mirror Mode

    Weird, i thought i had the warning in th post, but controllers weren't tested since i dont have one Play however you prefer XD
  3. Q

    [Open Assets] Mirror Mode

    I'm not sure if shaders are supported in the mobile version, sorry for the late reply
  4. Q

    [Open Assets] Mirror Mode

    Make sure you are playing with the Opengl renderer and enable shaders in the options
  5. Q

    [Open Assets] Mirror Mode

    Because the lua has some problems, and since i didn't (and still don't tbh) know how to make a cvar toggle i decided to make it optional
  6. Q

    [Open Assets] Mirror Mode

    yeah... i forgot to remove a print... oops ¯\_(ツ)_/¯ It's fixed now
  7. Q

    [Open Assets] Mirror Mode

    Thanks! Well, if you are using a controller you can invert the axis, otherwise i can't really help because of the way the camera works, as far as i know there isn't a simple way to know if the rotation of the camera is cause by a button press of the player or if it's the automatic system...
  8. Q

    [Open Assets] Mirror Mode

    Update time this update fixes the camera rotating when hitting horizontal or diagonal springs, i wasn't able to completely fix the water slide problem, it should be aliviated, i'll keep trying to find a definitive solution Feel free to give feedback, and I really hope you're having fun :D
  9. Q

    [Open Assets] Mirror Mode

    yeah things like that can cause problems, my bad for that tho, i'll try to fix that, thanks for the feedback and for the report ;)
  10. Q

    [Open Assets] Mirror Mode

    Thanks, i personally really like to play this way, wish it was an official mode
  11. Q

    [Open Assets] Mirror Mode

    (After honestly too much time) I present to you... Mirror Mode This is a proof-of-concept of what a mirror mode could look like in srb2, inverting every level and messing with your memory them. To acompany the shader I added a lua script that inverts the controls to let you play with normal...
  12. Q

    StephChars v2.1 - World Of Colors Update!

    Life is hard, life is stressful
  13. Q

    [Open Assets] Sonic & Knuckles+

    Hi, i'm really loving your mod, it's shaping up really good and i wish you the best, On a sidenote, and sorry to take a peek on your code, i noticed that the hud still appears on custom characters, so i dug a little a noticed that you check if the player is using one of the vanilla characters...
  14. Q

    [Open Assets] SRB2 Darkworld

    Really liked the concept, wishing for someone to make a puzzle map out of this Edit: i think you should make more maps to show what can be done with this, even simple ones
  15. Q

    [Open Assets] Gibs for 2.2

    The only anwer for that question is: why not?
  16. Q

    [Open Assets] Many Minor Tweaks

    I haven't tested it thoroughly, but sonic and metal appear to still be able to transform using the spin key for the first time (superkey set to tossflag, tested in a save already with the emeralds) Thanks for this mod btw, it's in my "if you're using mods youu should be using this one" folder
  17. Q

    [Open Assets] Hammer flip (my take on Amy's hammer jump)

    Bug report: i noticed that you can jump indefinetly with the wind shield by using the spin key after a jump and then keep pressing the jump button (havent tested with other shields) Now with that out of the way i want to say that i love this ability, i think this is the perfect ability for her...
  18. Q

    [Open Assets] ExAI - Extended Behavior for SP Bots

    It's not "fully" as in the hud icon for tails stops working but thats a really minor thing, sorry to be so picky, it's just that these two mods are some of those "if you are using mods for singleplayer you really should be using this" and i really want to see them fully compatible cause they go...
  19. Q

    [Open Assets] ExAI - Extended Behavior for SP Bots

    This is awesome, i was wishing for something like this, thanks a lot for the effort! If i may give a sugestion, maybe add other optional behaviours, like going after rings. Edit: Btw, is there any way to make this compatible with Better Single-player Bots by Nami?
  20. Q

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    I tried this before asking but couldn't port the slots, i only tried to rename the file but got a "can't load" message on the save select screen. Thanks for the help 😊, i will try it when i can.
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