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  1. LunarDestroyer

    Crash in CEZ1

    As title states, game crashed while jumping over the fence at the start of CEZ1. Error log:
  2. LunarDestroyer

    Ticcmd, and overriding player input

    Does modifying any of the ticcmd variables for a player actually do anything? I've tried it both in the thinkframe and mobjthinker hooks, and the most I've managed is half-preventing a player from moving forwards (they're still able to move slightly). Is there any means of completely overriding...
  3. LunarDestroyer

    Spilled Rings

    Is there any way to get the mobj number of the player's spilled rings when they get hit? (In the same sort of manner that you can get the mobj number of an object spawned via P_SpawnMobj)
  4. LunarDestroyer

    V_SMALLSCALEPATCH causes text to be cut off or disappear

    As the title says, if V_SMALLSCALEPATCH is used with v.drawString, it will disappear if placed past the midway point of the screen, or be cut off if the length of the text causes it to cross the midway point of the screen. Example: This piece of code: v.drawString(300, 35, "Upgrade"...
  5. LunarDestroyer

    A few Lua questions

    So okay, I'm not normally one to ask for help on these sorts of things, but there are a few things I'd like to know. For one, is it possible to forcibly turn off playernames (The thing that makes the name of the player you're looking at appear in the center of the hud) in a Lua script...
  6. LunarDestroyer

    [Open Assets] In-Game Item Shop

    This script allows the player to purchase various items and upgrades via an in-game shop at any time, using rings that the player has carried to the end of a level. It's designed primarily for singleplayer and coop, but it does technically work in other gamemodes. Update: It's time for an...
  7. LunarDestroyer

    (SDL2) Music speed modification doesn't work

    Modifying the music speed using the Tunes command (Such as "Tunes 2 1.4") doesn't work in the normal exe. However, it does work as before in the srb2dd exe.
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