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  1. Tyrannic

    Tyrannic's thread

    I was too lazy to come up with alliterations for the title that weren't already taken. So yeah, I have only been sporadically active on these forums for quite some time due to school and other stuff, but in some of the spare time I had I actually worked on some SRB2-related things after last...
  2. Tyrannic

    Linedef Type 102 HOMs

    Recently, I added a window to a level of mine by filling some empty space with a translucent FOF (type 102). The walls visible behind the FOF had the HOM glitch: I could fix this with a translucent FOF intangible from the top (type 144), which normally wouldn't make a difference due to the...
  3. Tyrannic

    Egg Outposts Zone v1.1.1

    So, this is my level, Egg Outposts Zone, rereleased from the OLDC with slight improvements, nothing big, but I think the level is better now nontheless. Current Version: v1.1.1 PLEASE READ: Since this level involves very dark rooms and Software mode/Open GL mode handle darkness very...
  4. Tyrannic

    Workbench's current state of development?

    I hope this thread doesn't violate any rules. I noticed that the wiki and Oogaland's signature contradict each other on the topic of Srb2 Workbench still being worked on. I presume the wiki is right but I figured I'd ask here. If the wiki is right, is Oogaland currently working on something...
  5. Tyrannic

    Three questions

    So, I've got some questions again. They don't have much in common, but I didn't want to create three new threads for every question, so yeah... 1. This is not exactly a question: Is there something (like a pattern) you guys would recommend for ceiling flats besides FSky? I'm unsure whether I...
  6. Tyrannic

    S3k sounds

    I was messing around with linedef type 414 (play sound effect) a bit and tried out different sounds. I noticed that, while other sounds worked fine (i.e. "sfx_buzz1" -> Front Upper Texture: "DSBUZZ1" -> works), every sound from Sonic 3&K didn't work (i.e. "sfx_s3k_27" -> Front Upper...
  7. Tyrannic

    Some questions (linedef executors, things)

    Hi there! I'm currently working on my first ever custom Srb2 singleplayer map that I plan to enter in the OLDC. I'm being a bit experimental and I want to try out how far I can go with the editors, so I'm trying to make some a bit more complicated setpieces. Because that's obviously not easy...
  8. Tyrannic

    RVZ colormap?

    I don't know if this is intentional, but on the upper path of RVZ, the section where you do a 90-degree turn to the left and you have to time a jump due to a lava fall, there's an orange colormap even when the player is not in the lava.
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