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  • Users: M.V
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  1. M.V

    To throw rail ring

    Is it possible to create an object of that? I didn't have a lot of success when I tried... Besides, that xSRB2 has an Eggman that throwing rail rings...
  2. M.V

    To throw rail ring

    How do I make an enemy like Eggman to throw rail ring? A_FireShot = MT_RAILRING - Don't work Which code is it used?
  3. M.V

    Rails

    Ok Then the red ring and the rail doesn't have states. Does that mean that will have to create again the object to use the same effect?
  4. M.V

    Rails

    Is there some form of using?
  5. M.V

    Rails

    I don't understand. The rail is not close to the socs. Where is he? How can I use?
  6. M.V

    How to add new sprites?

    Hey Ors! That worked. I only needed to add in the part of the sprites. Thank you! Now only lack to change the sprites for black..
  7. M.V

    How to add new sprites?

    How can I convert? Them no longer they are converted? I obtained them in the player.dta, doesn't have not to work.
  8. M.V

    How to add new sprites?

    If you refer the image below it didn't work.
  9. M.V

    How to add new sprites?

    My sprites are in BMP.
  10. M.V

    How to add new sprites?

    Same increasing SPR_F001 doesn't still work. FREESLOT MT_MVBOSS S_MVSTAND1 S_MVSTAND2 S_MVSTAND3 S_MVSTAND4 S_MVSTAND5 S_MVMISSILE1 S_MVPAIN1 S_MVPAIN2 s_mvpain3 S_MVPAIN4 S_MVPAIN5 S_MVPAIN6 S_MVMEELE1 S_MVFALL2 S_MVFALL1 S_MVRAISE1 S_MVRAISE2 SPR_F001 And it continues: ERROR...
  11. M.V

    How to add new sprites?

    My sprites are in BMP. And even me leaving the sprites of green Knuckles still happens those mistakes. My current code is: FREESLOT MT_MVBOSS S_MVSTAND1 S_MVSTAND2 S_MVSTAND3 S_MVSTAND4 S_MVSTAND5 S_MVMISSILE1 S_MVPAIN1 S_MVPAIN2 s_mvpain3 S_MVPAIN4 S_MVPAIN5 S_MVPAIN6 S_MVMEELE1...
  12. M.V

    How to add new sprites?

    Don't they appear because of the color? How to edit?
  13. M.V

    How to add new sprites?

    I think that doesn't disturb in anything. I don't know how to do shade. I edited in Paint.
  14. M.V

    How to add new sprites?

    I wanted to add some new sprites to do a final boss. But of to a lot of sprite mistake. STATE S_MVSTAND1 SPRITENAME = F001 SPRITEFRAME = A ACTION A_FaceTarget DURATION = 2 NEXT = S_MVSTAND2 STATE S_MVSTAND2 SPRITENAME = F001 spriteFRAME = O ACTION A_BunnyHop DURATION = 1 NEXT = S_MVSTAND3...
  15. M.V

    Socs 2.1

    And if I want to add new sprites?
  16. M.V

    Socs 2.1

    FREESLOT MT_MVBOSS Object MT_MVBOSS MAPTHINGNUM = 325 SPAWNSTATE = S_MVSTAND1 SPAWNHEALTH = 12 SEESTATE = 0 SEESOUND = 0 REACTIONTIME = 32 ATTACKSOUND = 0 PAINSTATE = 0 PAINCHANCE = 200 PAINSOUND = 0 MELEESTATE = 0 MISSILESTATE = 0 DEATHSTATE = 0 DEATHSOUND = 0 XDEATHSTATE = 0 SPEED = 7...
  17. M.V

    Socs 2.1

    FREESLOT Object MT_MVBOSS MAPTHINGNUM = 325 SPAWNSTATE = S_MVSTAND1 SPAWNHEALTH = 12 SEESTATE = 0 SEESOUND = 0 REACTIONTIME = 32 ATTACKSOUND = 0 PAINSTATE = 0 PAINCHANCE = 200 PAINSOUND = 0 MELEESTATE = 0 MISSILESTATE = 0 DEATHSTATE = 0 DEATHSOUND = 0 XDEATHSTATE = 0 SPEED = 7 RADIUS = 1572864...
  18. M.V

    Socs 2.1

    I know what is. Can you give me an example of her filled out? How do I leave with the number of " Thing 325 " for SRB2 Doom Builder?
  19. M.V

    Socs 2.1

    FREESLOT MT_CUSTOMTHING S_CUSTOMTHING_STAND S_CUSTOMTHING_DASH1 S_CUSTOMTHING_DASH2 S_CUSTOMTHING_TOSS1 S_CUSTOMTHING_TOSS2 S_CUSTOMTHING_DODGE S_CUSTOMTHING_DIE1 S_CUSTOMTHING_DIE2 SPR_CUSTOMTHING Do you want to be more specific?
  20. M.V

    Socs 2.1

    How do I do to edit my socs, because I don't have a number of things or states? I am not speaking about the version 2.0.7. FRAME 1800 SPRITENUMBER = 11 SPRITESUBNUMBER = 1 DURATION = 1 NEXT = 1801 ACTION A_FindTarget VAR1 = 222 VAR2 = 0 FRAME 1801 SPRITENUMBER = 11 SPRITESUBNUMBER =...
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