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    Suggestions

    In a file called 'autoexec.cfg' in the root of your SRB2 folder (if there is none there then make one) add this line to the end: bind <key name> "changeteam spectator" where '<key name>' is the name of the key you wish to use to spectate. The key name is usually as it appears on your keyboard...
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    [Open Assets] Blendcolor - More Color Choices!

    Version 1.6 has been released. It includes a few HUD fixes in addition to the ability to have up to 3 blendcolors.
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    Freeslotting sprites doesn't work inside of functions.

    If you freeslot a sprite inside of a function, like this: addHook("ThinkFrame", do if not _G["SPR_ABC1"] freeslot("SPR_ABC1") end for p in players.iterate if _G["SPR_ABC1"] p.mo.sprite = SPR_ABC1 end end end) you get an error (in addition to the sprite not being displayed): ERROR...
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    "Snow Fight!" - Snowball Fights

    Sorry; I thought the link to the GIF was enough. I've updated the original post with the GIF.
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    "Turbo" (Rail Ring Replacement)

    Thanks MK; It's fixed now. I didn't take into account that the rings would get killed that quickly :\ .
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    "Snow Fight!" - Snowball Fights

    Welcome to Snow Fight! Press [Toss Flag] to shoot a snowball. When a snowball hits a player, the player significantly slows down. A few seconds later, the snowball will melt and the player will revert to their regular speed. Hit a player with enough snowballs and they will be completely frozen...
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    "Turbo" (Rail Ring Replacement)

    Thanks Messias; it's fixed now. The Turbo Ring now consumes rings as usual.
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    "Turbo" (Rail Ring Replacement)

    The Turbo Ring is a quick, exploding weapon meant to be a balanced replacement to the infamous Rail Ring. It features an original weapon play style: it duplicates itself 8 times from the same point it was shot from. It is significantly slower than the Rail Ring, but faster than the other rings...
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    Prisima's Pixeled Productions

    The Turbo Ring, fully sprited and functional. It's currently a Rail Ring replacement. https://gfycat.com/SaltyEuphoricDonkey
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    What's Your Keyboard Layout?

    Forward, Backward: W, S Strafe Left, Strafe Right: A, D Turning/Aiming: Mouse Toss Flag: ' Custom 1, 2, 3: Keypad 1, 2, 3
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    Netcode Issue Reports (Report netplay issues HERE!!)

    My apologies if this has already been mentioned: Sometimes when I join a server, I have the viewpoint of the host and I don't see myself on the player list. It constantly desynchs like this until I close the game or get kicked because of a Synch failure. I'm not sure if it's just me, or if...
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    A question for SSNTails...

    "The SegaSonic Network, or SSN for short, was a Sonic the Hedgehog fan site owned and operated by AJ Freda, also known as SSNTails." For more info, here's the link to the history of the SegaSonic Network: http://info.sonicretro.org/SegaSonic_Network
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    Srb2 is eighteen years old?!

    https://wiki.srb2.org/wiki/Versions He's taking into account the SRB2 TGF, even though it was unreleased. It was developed March-July 1998. If you only count the next released version (SRB2 Halloween), SRB2 is 17 years old, or approx. 204 months.
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    Lilac's Lustrous Labors

    Looks great, Lilac! One thing I would like to point out is the floors and the walls have no variety to them, so the level looks kind of bland. Adding a few sectors just for eye candy (like Egg Rock Zone does) should do the trick. (Also, if you want to embed pictures in your posts instead of...
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    How do I get a sidedef texture number for Lua?

    In the source code, you'd use R_TextureNumForName, but that hasn't (yet) been implemented into Lua and I'm not sure if there's any way to do it outside of EXE mods. A trick you could use is making a map with a wall that uses the texture you want. Then use a Lua script to print that wall's...
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    Prisima's Pixeled Productions

    It does detect how a player leaves the server, but cannot replace the vanilla quit string the way it is coded right now. There are kick reasons, such as KR_KICK, KR_BAN, etc.
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    Prisima's Pixeled Productions

    We desperately need a "Player Quit" Lua hook. Fortunately, I've created one! (This isn't normal SRB2, so don't try this) addHook("PlayerQuit", function(player) COM_BufInsertText(server, "csay Aw! Looks like \\ "..player.name.." \\ didn't want to play anymore.") end)
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    [Open Assets] Anti Invuln-Shooting (ais.lua)

    Version 1.01: Proto compatibility added.
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    Modifying MOBJ's radius can clip it through a wall

    ...and can sometimes kill it. The sprite modification is for visual purposes only.
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