Originally I was going to remake alot more circuit maps but I ended up only completing this one.
This is a recreation of the infamous Sonic Circuit Zone, from pre-2.0, featuring an entirely remade map to fit modern Sonic Robo Blast 2. A simple map lifting visuals from Greenflower Zone, with...
The old Knuckles sprites hailing from way back when; UglyKnux finally makes his long-awaited and desired appearance in SRB2 Kart for all to enjoy!*
*details might be exaggerated, who wanted this guy back?
Thanks to his slimmer physique and model-ier look, UglyKnux is only slightly faster and...
I attempted to upload a spritesheet of Sonic Robo Blast 2 onto Spriters Resource, but it got rejected because "they don't want the sprites to be uploaded." But why though?
Chaos Conflict
Chaos Conflict is a map pack being made between myself along with White T.U and ManimiFire. It's gonna be a moderately big map pack featuring Co-op, Race, Match, Tag and CTF levels with custom textures, objects and various other things! (it'll be good I swear)
Co-op Maps
Floral...
I'm working on a character wad (no plans on putting it on the MB) but it always crashes whenever I start it.
I've set it out in a layout where it's like this:
Life Icon
Character Select Icon
Luas
MainCFG (Character Select)
S_SKIN
Character Sprites (LUGI)
Please help.
Sometimes Match stages aren't fit for gametypes like Tag or Hide and Seek. The levels given are more designed for Match than Tag. So, I've decided to work on a project.
Introducing Seeker Stages. Stages specifically designed for Tag (and Hide and Seek). With countless hiding spots and various...
Hazard and I are making a level pack again. This time it's in 2D and we're not going to flip out like immature 6 year olds who thinks Sonic '06 is good.
We haven't got a name for our "project" yet but I've started on the first level, Coastline Mounts.
We're trying to make a 2D level pack...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.