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  1. B

    Linedef Executor 404 "block enemies" flag

    I'm trying to set up an area with rising and falling water. I'm using Linedef Executor 404 to raise the water. From what I've read, if I set the "block enemies" flag and set the front X texture offset to the tag of another linedef executor, it will run that executor after the ceiling finishes...
  2. B

    Water sinking through an FOF

    I've been working on a level design that involves a large, water-filled room with floating platforms. After a switch is pressed, the water level drops. I've got all the linedef executors working properly, but I need help with the colormap. Originally, I had the platform FOFs floating inside the...
  3. B

    My first level: Little Canyon Cave

    I've recently started making levels, and I'm currently working on my first real project. I hope to eventually enter it into the OLDC. Anyway, I thought I'd make a beta release of the first section of the level and see what kinds of feedback I get. There's not much there yet, but I'll post...
  4. B

    Dividing a room with an FOF

    I'm just starting out with SRB2 level design, and I'm trying to divide a sector into two vertically stacked rooms with an FOF in the center. I know how to create a standard FOF, but I'm having trouble preventing the FOF sector's linedefs from merging with the room sector. Is it possible to make...
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