Search results for query: *

  • Users: LJ Sonik
  • Content: Threads
  • Order by date
  1. L

    Item API (Items.pk3 v2)

    If you already know Items.pk3, Item API is essentially going to be a remake of it. If you don't, well... you will know eventually, thanks to this thread. I will start with this: 1707561107 1707585078 Very rough inventory UI...
  2. L

    [Open Assets] SF94-Serv

    LJ Sonik submitted a new resource: SF94-Serv - Hangout levelpack Read more about this resource...
  3. L

    [Open Assets] Tag radar

    LJ Sonik submitted a new resource: Tag radar - Show the distance to the nearest target in Tag Read more about this resource...
  4. L

    LJ Sonic's WIP thread

    If I feel like it maybe I will use this thread to share random unfinished stuff. 1648910027 This thread feels empty so I'll put gifs of this horrible torture device I made last week or so.
  5. L

    Lua facts

    This is a list of potentially interesting things you might not know about Lua. Most of the facts are focused on the language itself and its standard libraries, rather than SRB2-specific functionality. I will try to update it over time as I get more ideas. Lua is Portuguese and Galician for...
  6. L

    [Open Assets] Synchronised input/output support for Lua!

    This mod reimplements Lua's input/output library in a netgame-friendly way. This allows your Lua scripts to read, edit, and create files, for instance to create custom saves or loading custom configuration files. io.open has been modified in order to work properly in multiplayer: io.close...
  7. L

    [Open Assets] Remember starpost, rings, lives, etc, when rejoining

    So, it's a pretty simple thing I made years ago and never truly finished, but I think it's pretty useful and stable enough in its current state, so I figured out I could just release it as it is. Basically, this script saves some of your status, including the last starpost you hit, your rings...
  8. L

    [Open Assets] 1.09.4 Weapon System

    Description This lets you play with SRB2 1.09.4's weapon system. If you never played 1.09.4, here is a quick description: you don't have ammos, instead you only use rings to shoot, however, you have a timer that lets you use the weapons you get as much as you want for a period of time. If...
  9. L

    Confirmed Translucent sprites are displayed behind lower-unpegged textures in OpenGL mode

    I guess the picture and the title say all: I spawned a MT_FLAME object in OpenGL mode, and I was able to see any mid-textures IN FRONT of the flame. Also, don't mind the wooden thing under the flame, I tried without it and it didn't change anything.
  10. L

    [Open Assets] Kick Last Joiner

    A normal day on Srb2: If you are used to this, kj.lua (stands for "kick joiner") is for you! This tiny Lua script features a "kj" command ("kickjoiner" works too) that will kick the last player who joined the server. This can be particularly useful when the game starts desynching after someone...
  11. L

    SF94-Serv

    Description This is a port of SF94-Serv, a mod made by SonicFreak94, Sik, Penopat and Donnyku, that I was allowed to port and release here. The mod is split into three files: SF94-Core.pk3, SF94-Maps.wad and SF94-Music.wad. There are still some features that haven't been ported, but most of...
  12. L

    [Open Assets] SOConverter

    Presentation As its name implies, SOConverter is a SOC converter... To be exact it can port a 2.0 configuration script to 2.1 without any manual intervention (at least in most cases). Note that the extension doesn't actually matter, you could convert a file called "something.txt" or even...
  13. L

    Calling CONS_Printf() on title screen crashes the game

    If you try calling a Lua console command that uses the CONS_Printf function (displaying a message to a specific player) from the title screen, the game will freeze then crash.
  14. L

    [Open Assets] Pseudorandom numbers library

    WARNING, THIS SCRIPT DOES NOT WORK. A little script that features functions returning pseudorandom numbers which are usable with netgames, including dedicated servers. I used the Xorshift algorithm, which is a simple, fast and reliable enough method for a game like srb2. To assure...
  15. L

    [Open Assets] Time

    This is a 24 hours-based timing system with progressive night and day. It also provides random weather changes, which include rain, snow and storms. Warning, dedicated servers are NOT supported! You have a digital clock in the bottom-right corner of the screen that can be shown/hidden by...
  16. L

    [Open Assets] Random Rocks Fall

    This is just a simple spawner that makes "meteors" randomly fall from the sky: You can protect yourself by standing under a platform: If you think there're too many (or not enough...) meteors, you can easily change that by setting a console variable called "intensity", which is an integer...
  17. L

    [Open Assets] The Blocks Builder by Ors and LJ Sonik

    Presentation: Thanks to Lua, I highly improved the in-game editor possibilities: aside from many drastic technical improvements, I added a Direct Build feature, that allows you adding / removing blocks directly in the building slot. You just have to aim a place, then pressing the Custom...
  18. L

    Fixed Using uppercase letters in a custom console command crashs the game

    Well the fact isn't exactly what the title says, but try this as an example : - Open srb2 with creator.wad added. - Type in the console "Ready" (instead of "ready") - Now see what happends... I noticed that while I was testing a Lua script I made : I tried using one of the custom commands I...
Back
Top