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  1. DarkBones

    Sharp v1.1

    ...well, I guess I'm too late, but I'll post this screenie I took earlier anyway: That said, the mod that the thread is actually supposed to be about looks pretty nice, but like has been previously stated, nothing too special, as we've seen plenty of playable enemy wads before.
  2. DarkBones

    My Crawla Wad

    You shouldn't give up on your project just because you had one issue with saving an image. You should be able to fix it by reexporting the crawla sprites and saving them properly. At least you didn't lose the shading on a completely new sprite (I've had that happen to me before, and it sucks...)!
  3. DarkBones

    Jetty-Syns

    Well, the controls are a bit hard to get used to, and I don't see why they should be able to drown, but it's a pretty nice novelty wad I guess. No obvious glitches that I've seen anyway...
  4. DarkBones

    My Crawla Wad

    Huh, that explains a lot...and it makes me hate 7's paint even more as well. Why on earth would they pick such an odd (and obsolete at that) image format?...
  5. DarkBones

    My Crawla Wad

    I'm honestly surprised that you don't know what a 24 bit bitmap is, considering that to my knowledge, its the default setting of Paint (at least on XP, I forget what 7's default is...). If your images aren't saving in that format automatically, click "Save as" and under type, select the desired...
  6. DarkBones

    [Open Assets] Tikal/TikalX.wad for 2.1

    That probably would work, if it's possible to spawn objects with Lua (I'm 99% sure that it's possible to do something that simple...). The major problem wouldn't be to get it working, but to keep it from feeling overpowered. It would likely be possible on some maps to grind up a bunch of rings...
  7. DarkBones

    [Open Assets] Tikal/TikalX.wad for 2.1

    That's convienient... ...if I decide that's the ability I want to give her that is (since it would be either useless or broken in multiplayer...) I was thinking maybe she could turn into that light ball from SA1, but that might also be too broken. The hard part is deciding something that's...
  8. DarkBones

    [Open Assets] Tikal/TikalX.wad for 2.1

    I've been learning Lua slowly but surely, but maybe I could do some extra powers if I could think of something that isn't too cheap (or maybe research what different attributes she had in SA2, I don't know because to be honest I never liked that game, and my only experience with Tikal in it is...
  9. DarkBones

    [Open Assets] Megamix Themes (Update: 6/27/2016)

    I would assume that you simply change the and not super line to and super, and remove the invincibility check, but it's probably harder than that...
  10. DarkBones

    Changing the Graphics of an Object with Lua?

    I wanted to know how I would go about changing graphics with Lua, if it's even possible. I'm relatively new to Lua, and wanted to play around with graphic things. An example of what I'm trying to do (not what I'm trying to do) is change the crawla graphics based on character, or change the...
  11. DarkBones

    OLDC Resuming for May/June 2014

    Ah, okay good. That's what I was assuming (I already knew that everything fun was banned from multiplayer...). Now I've just gotta practice imitating SRB2's style...
  12. DarkBones

    OLDC Resuming for May/June 2014

    Out of curiosity, are we allowed to use .lua scripts? I'm not sure because last time I read the rules, they didn't explicitly say yes or no.
  13. DarkBones

    [Open Assets] Tikal/TikalX.wad for 2.1

    Alright, that should be fixed now. I forgot that the way those were done was changed with the new update (I thought it was just CFG stuff...).
  14. DarkBones

    [Open Assets] Tikal/TikalX.wad for 2.1

    Sorry for the bump but...since its been a week since I submitted this, I was wondering if there was any problems with the .wad that needed to be fixed?
  15. DarkBones

    out of all the songs in sonic games what is you favorite one?

    For non-lyrical, assuming actual Sonic games, its hard to decide, but it's probably between the US versions of Wacky Workbench from Sonic CD (JP version is good, but I think the US version is one of the only two zones which have better music in America, the other being Palmtree Panic...), Egg...
  16. DarkBones

    Floral Road Zone 3- VS Devil Sonic!

    I actually like the level's layout TBH. I honestly found that the boss's difficulty was too hard for a World 1 boss, maybe more a 2 or 3. Unless, of course, you're doing something similar to the minibosses from Sonic Advance 3, where its the same, with added attacks each time. If that's the...
  17. DarkBones

    Need models? Good, I'm bored.

    Oh, I was assuming that he would get priority because he asked first. Oh well, in either case, I understand, and I'm patient so...yeah I can wait. Nice work on your previous models BTW.
  18. DarkBones

    Chuckles

    Nonsense, of course he has a tail! ...right? I mean, I dunno, I usually play as either Knuckles or a custom wad... lets boot up SRB2 real quick... *boots up SRB2 and selects Sonic for the first time ever* ...oh my...
  19. DarkBones

    Need models? Good, I'm bored.

    If it's not too much to ask, could you do a Tikal model? Preferably a custom "classic" styled one, but I'm not really picky. The lack of a Tikal MD2 is one of the main reasons I don't use the MD2 feature all the time...
  20. DarkBones

    [Open Assets] Tikal/TikalX.wad for 2.1

    ...wow, can't believe I forgot. Hold on, I'll go take a few real quick... EDIT: Added. I'm still not sure whether or not I should add the original .wad's screenshots as well...
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