Search results for query: *

  1. SeventhSentinel

    is it possible to make polyobjects harmful

    I'm no expert on PolyObjects, but I'm not aware of a way to make them damage the player offhand. If there's no info about it on the Wiki, this concept may be executed better as a papersprite-based object rather than map geometry.
  2. SeventhSentinel

    I need help i just make this...

    Want someone to make a mod for you? Read this first.
  3. SeventhSentinel

    We're in danger!

    Moved out of SRB2 Discussion as Denuvo has nothing to do with SRB2. Fuck Denuvo, though. All my homes hate Denuvo.
  4. SeventhSentinel

    Doomsday zone as a special stage?

    Locking this since author is no longer interested in getting help for their mod idea.
  5. SeventhSentinel

    Why do certain songs on the STJR youtube channel sound way better then they do in-game?

    It's compressed because we'd prefer people to be able to download the game in a reasonable amount of time. It also takes nore CPU cycles to load larger music files, so compression helps the game run smoothly. Music.pk3 is currently around 88MB. That could easily be more than double the size...
  6. SeventhSentinel

    Why is there a weird line in this Bridge in Zone builder?

    This appears to be a pretty common issue with the OpenGL renderer. It has a reputation for adding holes in places they shouldn't be. You can try moving the vertices of your bridge around a little bit to fix it, but I wouldn't worry about it as long as it looks correct in the software renderer.
  7. SeventhSentinel

    How does multitagging work and how can i use the cut away view linedef? ( IN UZB)

    While I can't answer the second half of your question, multitagging is done using the green + button to the right of the sector tag field. Used tags will appear under that field and you can click on them to change their numbers. Effects used for each tag will stack automatically.
  8. SeventhSentinel

    Official Level Design Collab 2023: Round 1

    SeventhSentinel updated Official Level Design Collab 2023: Round 1 with a new update entry: Twilight Hill is playable now! (And Circuit should no longer softlock servers) Read the rest of this update entry...
  9. Larz T

    Official Level Design Collab 2023: Round 1 - Twilight Hill is playable now! (And Circuit should no longer softlock servers)

    Hey, been a while! Sorry for the long wait, we wanted to be very thorough with this bug fix. As usual, there's been miscellaneous map fixes and texture cleanup done by our talented mappers! Here's some of the more pressing changes: -Lag caused by Twilight Hill (and other instances of high...
  10. SeventhSentinel

    Official Level Design Collab 2023: Round 1

    SeventhSentinel updated Official Level Design Collab 2023: Round 1 with a new update entry: Netplay Bugfixes!!! Read the rest of this update entry...
  11. Larz T

    Official Level Design Collab 2023: Round 1 - Netplay Bugfixes!!!

    Yo, @Pikaspoop here! We made some fixes to the OLDC in the context of netplay, and some of our map contributers also made minor bug fixes to their own maps (That I will not list because there are a lot). So here's the main changes: -The Hub will hide Cybergrind on net-games, and play a message...
  12. SeventhSentinel

    Official Level Design Collab 2023: Round 1

    SeventhSentinel updated Official Level Design Collab 2023: Round 1 with a new update entry: Random Selection Hotfix Read the rest of this update entry...
  13. Larz T

    Official Level Design Collab 2023: Round 1 - Random Selection Hotfix

    The Random Selection orb broke in v1.1 due to an improper build archive, I presume, as rebuilding the directory fixed the problem.
  14. Larz T

    Official Level Design Collab 2023: Round 1 - Cybergrind hotfix & small fixes

    - Removed multiplayer support for Cybergrind, it was causing softlocks in netgames. - Moved a hub emblem (It's more fun now) - Removed visual errors in Scarlet Canyon & Confined Ravine - Fixed Confined Ravine lua - Fixed sprite offsets of some objects
  15. SeventhSentinel

    Official Level Design Collab 2023: Round 1

    SeventhSentinel updated Official Level Design Collab 2023: Round 1 with a new update entry: Cybergrind hotfix & small fixes Read the rest of this update entry...
  16. SeventhSentinel

    Official Level Design Collab 2023: Round 1

    Oh dang we didn't even realize it had been 20 years Time flies!!
  17. SeventhSentinel

    Official Level Design Collab 2023: Round 1

    SeventhSentinel submitted a new resource: Official Level Design Collab 2023: Round 1 - Discover the mysteries of the ruins. Read more about this resource...
  18. SeventhSentinel

    Moth SRB2 Spammer and Server Crasher

    Just want to make it abundantly clear that even if the MS worked as they described (read: it doesn't), I'm not part of the team responsible for MS moderation.
  19. SeventhSentinel

    My oc Dox the fox (WIP)

    Let me politely educate you about how the Internet works: It's impossible to tell what tone someone is trying to get at using text alone. If you go on the Internet and call things cringe without adding "just kidding" or "/s", people will assume you are being serious. But please also consider...
  20. SeventhSentinel

    secret rings sonic for SRB2 Coder and spriter needed

    Rule 14: Do not post about project plans without proof that you have started. Feel free to nake a new thread once you have something to show off.
Back
Top